Player Name: Curry Username: glitch Current/former characters: n/a
Sleeper Character: Pollution / White Username: oilyhands Canon: Good Omens Canon point: Shortly before the events of the book (so none of the Horsepersons had gotten their items yet, and the Apocalypse-That-Wasn't isn't quite on the horizon). Since we're pretending publication date = date it occurred in: 1990. Age: At least 62, since that's how long ago he took over for Pestilence. (His actual age is unstated. He's younger than the other Horsepersons, but likely to live quite a while.) In-game, his age will match his appearance -- "somewhere in his twenties" -- so 24. Appearance: He has faded grey eyes and long, light-blonde hair. He usually wears all white, is very pale... there's a reason most of his nicknames are a spin on 'white'. Not a pure white, mind, but more the white of a piece of paper after it's been balled up and flattened a few times. He's also not very noticeable. Personality: As the "youngest" of the four Horsepersons -- as much as the embodiment of a concept can be young -- Pollution can be a bit of a teenager. He's very easily bored, particularly when things aren't set the way he's interested in. He could sit and stare at an oil-spill for hours, but put him in the middle of a clean field and he'll be pulling up plants in no time.
He's the kind of person who has to disrupt stillness. In the oil-spill scenario mentioned above, it's not necessary because he's already disrupted it. He takes joy in all pollution on a very personal level. Even if he wasn't directly responsible for it (often because he wasn't directly responsible for it -- mankind was acting on their own initiative!), it's still a Very Good Thing to him.
He's also inquisitive. It's not enough to know the basics of something, if it's at all interesting he wants to know as much as possible. This is a lot of why he enjoys his purpose as much as he does. As the embodiment of pollution, he's very closely tied to the concept of progress. He spends a great deal of time assisting with technological advances. (He's a very firm believer in getting your hands dirty.) Nearly every new technology brings along with it a new caliber of waste product, even if it's just in the energy sense.
Because he's the Horseperson responsible for polluting, he has a bit of a twisted viewpoint. A smoggy sunrise over a river filled with sludge is absolutely beautiful, and a perfectly pristine meadow is disgusting. He also doesn't pay much mind to a lot of things that normal humans focus on. Although he's not quite as used to things as the other Horsepersons are, he's still living a longer-than-usual lifetime, which means that the passing of time is much less pressing. He doesn't pay much mind to governments or popular culture (except in the ways that they can help his cause), and he certainly doesn't spend much time dwelling on what he's wearing or seeking out social contact. The other Horsepersons are pretty much the only people he would consider worth a lasting conversation anyway.
History: Present day Earth, with a small twist. Angels and demons exist (as does the Antichrist), and the changing of time means the four Horsemen — excuse me, Horsepersons, War's not a man — have traded in their horses for motorcycles.
Pollution, of course, is one of the four Horsepersons (turned bikers) of the Apocalypse. Originally, it was War, Famine, Pestilence, and Death. In 1936, though, Pestilence retired, grumbling about penicillin. Pollution spends his time drifting from place to place and spreading mess in the name of progress. He's been present at (and responsible for) several oil spills, the creation of the petrol engine, a number of nuclear meltdowns, and — honestly — most things you'd associate with the word "pollution". Of course, he can't be everywhere. A lot of what goes on can be blamed simply on human nature. Pollution, after all, isn't actually manufacturing the problems himself, he's just... giving things a bit of a loving nudge, every once in a while, and basking in the end result. Powers/skills: (I'm going to describe canon powers and then fit that to what he'll have in-game.) In canon: He's skilled with technology, both its development and use, especially when it can further his cause. He's tried his hand at most things, over the years, from factory work to sailing to designing nuclear weaponry. He can also cause mess (appearing crisp packets, random oily film on objects) just by being somewhere. In-game: Keeping his affinity for technology, but dialing it down. (Less master-hacker-from-tv and more guy-who-knows-his-way-around-tech.) Also some general handiwork skill and being a bit quicker than usual to pick things up. On the power side, more the ability to attract mess than create it, as far as physical things go. And the ability to speed up the decay of metals by touching them, and a kind of oily residue to his skin. (Both of which he can turn on and off, and aren't (honestly) all that useful.)
City* Name: Neil Mathis Position: Artist. Bit of a layabout (mooches off of David) History: Neil grew up in the Central city-state with his brother David and his parents. Although David escaped as soon as possible, Neil was less motivated and barely completed high school before all but completely stagnating in an attempt to focus on what he actually enjoyed -- making art. From his parents' perspective, he was wasting his time -- not actually pursuing anything that resembled a job, but simply painting and making other artwork. It wasn't initially an attempt at finding a way to make a living (no matter what he pretended to his parents), but just a way to spend his time. He entered a few pieces for a local art showing on a whim, was accepted, and started playing it off as more serious thing than it had been previous.
His life continued pretty much in the same vein -- living with the parents, fooling about with making art things, and occasionally making money off of it -- until he was sponsored by a friend of the family who wanted to encourage his artistic endeavors and was able to move to the Diamond City to mooch off of live with his brother David. He had been there, making somewhat of a living as an artist, for about a year before the Disaster. Proof: A recording from the news broadcast about an art exhibition he was part of, pared down to the intro and the ten seconds actually relevant to him and his artwork.
Playing First-person sample: Ended up much longer. Third-person sample: In hindsight, Pollution and Pestilence worked alongside each other for quite some time. Neither had any particular reason to watch out for the presence of the other, and their realms of expertise often overlapped. The most polluted areas always had a high rate of sickness, and areas overcome by plague were unlikely to pay much attention to the upkeep of their living area. Pollution hadn't known that Pestilence was planning to retire[1], but even if he had known, he wasn't exactly jockeying for position as his replacement. There were only four Horseperson slots, after all, and a great deal larger pool of concepts-with-physical-representation (and concepts-without-physical-representation-but-which-could-possibly-stand-to-gain-some). Pollution was more than content just carrying on with encouraging littering and over-consumption without having any sort of higher calling attached.
When the position was handed on, it felt somewhat anti-climactic[2]. Just a quick handshake in an alley behind a hospital, Pestilence wearing a lei of actual flowers (quickly wilted in Pollution's presence), a safari hat, and an expression that was two parts annoyance at the circumstances and one part relief at finally stepping away. He was going to Africa, he explained, where they had proper jungles and a historical difficulty with effective healthcare.
Nothing really changed for Pollution -- just a bit more responsibility to keep the global situation in mind, which wasn't really anything he hadn't been doing before. Mankind did most of the work for him, pushing the limits of better, faster, cheaper, at the expense of cleaner and safer. You couldn't make any sort of progress without a bit of mess, and even the attempts at being more environmentally conscious sometimes backfired. Look at how many returns-to-nature included a merry campfire and food carried in little plastic packets.
And... well. There was nothing wrong with occasionally stopping to savor the idea of the Apocalypse itself. As wonderful as the world could be, watching it all fall apart at his hands (in a faster fashion than it was already doing, every day) would be glorious.
[1] - It was arguable whether Pestilence knew, really. Penicillin had always existed, of course, but it had been reported on as early as 1875 without actually catching on. It took time for mankind to fully understand and accept its use -- and then more time for them to actually be organized enough to take advantage of it. [2] - Which, in the truest sense, it was. The climax wouldn't arrive until the Antichrist decided to put in an appearance, and even then it was something of a let-down. Did you read the rules? Yep.
* - I do have permission from sykkea to include Sable / "David" in this history.
Pollution
Name: Curry
Username:
Current/former characters: n/a
Sleeper
Character: Pollution / White
Username:
Canon: Good Omens
Canon point: Shortly before the events of the book (so none of the Horsepersons had gotten their items yet, and the Apocalypse-That-Wasn't isn't quite on the horizon). Since we're pretending publication date = date it occurred in: 1990.
Age: At least 62, since that's how long ago he took over for Pestilence. (His actual age is unstated. He's younger than the other Horsepersons, but likely to live quite a while.) In-game, his age will match his appearance -- "somewhere in his twenties" -- so 24.
Appearance: He has faded grey eyes and long, light-blonde hair. He usually wears all white, is very pale... there's a reason most of his nicknames are a spin on 'white'. Not a pure white, mind, but more the white of a piece of paper after it's been balled up and flattened a few times. He's also not very noticeable.
Personality: As the "youngest" of the four Horsepersons -- as much as the embodiment of a concept can be young -- Pollution can be a bit of a teenager. He's very easily bored, particularly when things aren't set the way he's interested in. He could sit and stare at an oil-spill for hours, but put him in the middle of a clean field and he'll be pulling up plants in no time.
He's the kind of person who has to disrupt stillness. In the oil-spill scenario mentioned above, it's not necessary because he's already disrupted it. He takes joy in all pollution on a very personal level. Even if he wasn't directly responsible for it (often because he wasn't directly responsible for it -- mankind was acting on their own initiative!), it's still a Very Good Thing to him.
He's also inquisitive. It's not enough to know the basics of something, if it's at all interesting he wants to know as much as possible. This is a lot of why he enjoys his purpose as much as he does. As the embodiment of pollution, he's very closely tied to the concept of progress. He spends a great deal of time assisting with technological advances. (He's a very firm believer in getting your hands dirty.) Nearly every new technology brings along with it a new caliber of waste product, even if it's just in the energy sense.
Because he's the Horseperson responsible for polluting, he has a bit of a twisted viewpoint. A smoggy sunrise over a river filled with sludge is absolutely beautiful, and a perfectly pristine meadow is disgusting. He also doesn't pay much mind to a lot of things that normal humans focus on. Although he's not quite as used to things as the other Horsepersons are, he's still living a longer-than-usual lifetime, which means that the passing of time is much less pressing. He doesn't pay much mind to governments or popular culture (except in the ways that they can help his cause), and he certainly doesn't spend much time dwelling on what he's wearing or seeking out social contact. The other Horsepersons are pretty much the only people he would consider worth a lasting conversation anyway.
History: Present day Earth, with a small twist. Angels and demons exist (as does the Antichrist), and the changing of time means the four Horsemen — excuse me, Horsepersons, War's not a man — have traded in their horses for motorcycles.
Pollution, of course, is one of the four Horsepersons (turned bikers) of the Apocalypse. Originally, it was War, Famine, Pestilence, and Death. In 1936, though, Pestilence retired, grumbling about penicillin. Pollution spends his time drifting from place to place and spreading mess in the name of progress. He's been present at (and responsible for) several oil spills, the creation of the petrol engine, a number of nuclear meltdowns, and — honestly — most things you'd associate with the word "pollution". Of course, he can't be everywhere. A lot of what goes on can be blamed simply on human nature. Pollution, after all, isn't actually manufacturing the problems himself, he's just... giving things a bit of a loving nudge, every once in a while, and basking in the end result.
Powers/skills: (I'm going to describe canon powers and then fit that to what he'll have in-game.)
In canon: He's skilled with technology, both its development and use, especially when it can further his cause. He's tried his hand at most things, over the years, from factory work to sailing to designing nuclear weaponry. He can also cause mess (appearing crisp packets, random oily film on objects) just by being somewhere.
In-game: Keeping his affinity for technology, but dialing it down. (Less master-hacker-from-tv and more guy-who-knows-his-way-around-tech.) Also some general handiwork skill and being a bit quicker than usual to pick things up. On the power side, more the ability to attract mess than create it, as far as physical things go. And the ability to speed up the decay of metals by touching them, and a kind of oily residue to his skin. (Both of which he can turn on and off, and aren't (honestly) all that useful.)
City*
Name: Neil Mathis
Position: Artist. Bit of a layabout (mooches off of David)
History: Neil grew up in the Central city-state with his brother David and his parents. Although David escaped as soon as possible, Neil was less motivated and barely completed high school before all but completely stagnating in an attempt to focus on what he actually enjoyed -- making art. From his parents' perspective, he was wasting his time -- not actually pursuing anything that resembled a job, but simply painting and making other artwork. It wasn't initially an attempt at finding a way to make a living (no matter what he pretended to his parents), but just a way to spend his time. He entered a few pieces for a local art showing on a whim, was accepted, and started playing it off as more serious thing than it had been previous.
His life continued pretty much in the same vein -- living with the parents, fooling about with making art things, and occasionally making money off of it -- until he was sponsored by a friend of the family who wanted to encourage his artistic endeavors and was able to move to the Diamond City to
mooch off oflive with his brother David. He had been there, making somewhat of a living as an artist, for about a year before the Disaster.Proof: A recording from the news broadcast about an art exhibition he was part of, pared down to the intro and the ten seconds actually relevant to him and his artwork.
Playing
First-person sample: Ended up much longer.
Third-person sample:
In hindsight, Pollution and Pestilence worked alongside each other for quite some time. Neither had any particular reason to watch out for the presence of the other, and their realms of expertise often overlapped. The most polluted areas always had a high rate of sickness, and areas overcome by plague were unlikely to pay much attention to the upkeep of their living area. Pollution hadn't known that Pestilence was planning to retire[1], but even if he had known, he wasn't exactly jockeying for position as his replacement. There were only four Horseperson slots, after all, and a great deal larger pool of concepts-with-physical-representation (and concepts-without-physical-representation-but-which-could-possibly-stand-to-gain-some). Pollution was more than content just carrying on with encouraging littering and over-consumption without having any sort of higher calling attached.
When the position was handed on, it felt somewhat anti-climactic[2]. Just a quick handshake in an alley behind a hospital, Pestilence wearing a lei of actual flowers (quickly wilted in Pollution's presence), a safari hat, and an expression that was two parts annoyance at the circumstances and one part relief at finally stepping away. He was going to Africa, he explained, where they had proper jungles and a historical difficulty with effective healthcare.
Nothing really changed for Pollution -- just a bit more responsibility to keep the global situation in mind, which wasn't really anything he hadn't been doing before. Mankind did most of the work for him, pushing the limits of better, faster, cheaper, at the expense of cleaner and safer. You couldn't make any sort of progress without a bit of mess, and even the attempts at being more environmentally conscious sometimes backfired. Look at how many returns-to-nature included a merry campfire and food carried in little plastic packets.
And... well. There was nothing wrong with occasionally stopping to savor the idea of the Apocalypse itself. As wonderful as the world could be, watching it all fall apart at his hands (in a faster fashion than it was already doing, every day) would be glorious.
[1] - It was arguable whether Pestilence knew, really. Penicillin had always existed, of course, but it had been reported on as early as 1875 without actually catching on. It took time for mankind to fully understand and accept its use -- and then more time for them to actually be organized enough to take advantage of it.
[2] - Which, in the truest sense, it was. The climax wouldn't arrive until the Antichrist decided to put in an appearance, and even then it was something of a let-down.
Did you read the rules? Yep.
* - I do have permission from