myfedorarocks: (Default)
Dr. William Flemming ([personal profile] myfedorarocks) wrote in [personal profile] resetbutton 2012-04-09 07:07 am (UTC)

William Flemming (AU) 1/?

Player
Name: Nin
Username: [personal profile] kamex
Current/former characters: n/a

Sleeper
Character: William Flemming // No. 185 “Twitch”
Username: [personal profile] myfedorarocks
Canon: Metal Gear Ac!d (AU)
Canon point: n/a
Age: 42
Appearance: Tall and slim, Flemming dresses in mostly suits and stands fairly proudly. Or, he would if his brain wasn’t broken from an accidental overdose of a cocktail of drugs. He tends to stand with a hunch and avoids eye contact most of the time, and his clothes are usually fairly baggy and multi-layered.
Personality: In canon, Flemming is manipulative and cautious, though actually deceptively weak. He can put on a show and fool just about anyone, except perhaps those who can read minds or are very perceptive. He can pull off being frightened, or lost, or any act possible if it means that he can get what he wants. Flemming is actually a very intelligent and confident man. He’s a good judge of character, and uses that to his advantage when figuring out ways to manipulate a person. If there is a weak spot, any weak spot, no matter how slight— he’ll latch on to it, especially if it means finding a way to mask his own cowardice.

To those that earn Flemming's trust, he is a valuable ally, but it's not often that he considers a person trustworthy. He can be a hard man to gauge, making it difficult for others to trust him in turn. What exactly is he planning? He's rarely rude or cold, instead coming across as friendly, if somewhat clueless, unless he has a reason not to be. This is partially farce at times and an outright lie at others; while Flemming deeply cares about how others feel about him and somewhat obsesses over his image, he is also not below adjusting his personality in order to get people to like him.

When he has a reason to be, however, the cold, calculating scientist appears. It’s a major personality switch for those who are used to the friendly lie, and a somewhat frightening one as any morals the alternate persona might have displayed are nowhere in sight. In reality, he’s a viciously insensitive man even with his own cowardice hindering him. Though not directly responsible for the kidnapping of the children, he saw nothing wrong with having young children battle to the death in the name of science.

He also saw nothing wrong with being commissioned to create a walking nuclear battle tank, and in turn to try and launch a nuke at an inhabited island simply because one of the people threatening him with the safety of his daughter enjoyed the island and wanted to live there. Another aspect of this is Flemming’s ability to lie to himself. Despite the fact that he worked with the real Hans Davis, admired him greatly, and spent years working with him, there comes to a point in the game where he starts to truly believe that Solid Snake is, in fact, Hans Davis.

--

Twitch is, when he’s not showing aspects of his previous self, very different. He is quiet and shy most of the time. He hardly ever speaks, except to children, and even then, he speaks in a hoarse, quiet voice. He’s nervous, frightened, and childlike. Though very much aware that he is a middle aged man, he doesn’t have that ability to get out of his drug-created shell. He’ll be incredibly offended if he’s treated like a child, but Twitch is much too timid of a person to tell someone off at the same time. To an extent, Twitch is aware that it was an overdose that made him who he presently is, but he wouldn’t know how to coherently explain it.

At present time, Twitch is very much afraid of knowing who he truly is. He knew that the children were terrified of him, save for the small group that decided to join him upon learning that he had sincerely lost all of his memory. It’s probably a large amount of denial that keeps him from coming to the obvious conclusion, that he is Dr. Flemming. He didn’t know how to earn the trust of the children, and to a large extent, didn’t think he deserved it, figuring that he had been someone who had hurt them— but a bit too much in denial to come to the obvious conclusion. When most of the children died in an accident, it traumatized him, because he had seen a flash of the accident, but the children, fearing him, didn’t listen and perished as a result. He blames himself both for the fear they had of him and of their deaths.

Though most of Flemming’s memory isn’t very accessible to him, there are times when Twitch, when faced with things that Flemming would be familiar with, would still know them, but not fully understand how he came across this knowledge.

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