Cryogenics
Located at the point furthest from the entrance of the Cave into the Overworld. This is where all Sleepers wake: hallways upon plain, utilitarian hallways fanned out alongside each other that all meet into a larger, centerpiece room that then leads into the bunker city proper. The cryogenics pods themselves appear to be little more than small compartments enough to fit one person, with frosted glass as a doorway. There are no visible hinges, as it moves upward and outward to open.
Once a Sleeper leaves cryogenics, they are not permitted to return.
Living quarters Owner Residents Keycard | The Caretaker All Sleepers, many Workers Yes | A small set of condominiums nestled into the west side of the Cave. All Sleepers are escorted here after they wake up. Assuming they aren't overly disoriented or dazed, this is the only chance to get a small Q&A with the Worker who woke them.
The condos themselves are sparse but completely livable, made up of a small living space, a kitchenette, a bathroom and a bed. Nothing you would write home about. If the Sleeper wakes with family or a significant other, or later wishes to move in with someone else, they will be provided with larger accommodations relative to the amount of people living there.
All condos are equipped with terminals to access the bulletin board network and landline telephones. The phones are quite advanced and automatically contain the names and numbers of any other Sleeper currently living in the Cave so that you may get in contact with or leave a message for someone.
Guard Force HQ Business Owner Employees Former Keycard | Security office The Caretaker Thomas Anselmo, Delilah Heidrich, Delilah Bristow twenty other NPCs Gavin Stark Yes | Staffed almost entirely by Workers, the guard force is in charge of replying to any sort of civil unrest report and maintaining the peace. As you might imagine, they are generally quite a busy bunch of fellows. This is where a Sleeper is taken if they break the law.
The building itself is located near the center of the Cave. It isn't particularly tall, but it is large and tends to stick out among its brothers due to the branding on the outer walls to signify its importance. The front room looks quite a lot like a regular office, filled with small cubicles all around, and filing cabinets and boxes for even more files lined up against the walls. Thomas and Delilah's office is located off near the front of the central room. Innocuous hallways toward the back lead into the deeper parts of the building and require an employee ID to get through.
The Hospital Business Owner Employees Keycard | Hospital The Caretaker Michael Brooks, seven other NPCs No | Two-story building located somewhere between the living quarters and the business district of the Cave. It's about what you would expect from hospitals: sterile and white. Its technology gives everything a very smooth, sleek feel (eat your heart out, Apple) and the smell is surprisingly muted. The waiting room near the front is particularly barren, although pleasant music streams from some near-invisible speakers in the ceiling. If you're lucky, you might catch one of the Worker doctors milling about, including Michael Brooks.
Appointments are made by going to the front desk and speaking to a computer. Depending on the nature of the visit, it will direct you to a specific room to see the appropriate specialist. If the cursory body-scanner outside the front doors detect a large enough injury or severe enough illness, Michael will be notified immediately and the patient will be ushered into the ER — or provided with a motorized gurney, in the case that walking there is not an option.
This is the only place in the Cave to gain medication, as would be prescribed either by Michael or his subordinates. Arthur cannot (legally) provide any from the supply depot.
Supply depot Business Owner Employees Former Keycard | Rations retrieval / contraband acquisition The Caretaker Arthur Stieber, fifteen NPCs Masako Hart, Trevor Kirby, Milena Tichý Yes | The supply depot is a small building with plenty of presence located on the far end of the street of the guard force HQ. It sits in front of two large warehouses that are strictly off-limits to Sleepers, as they contain most all of the supplies that are handed out.
Arthur Stieber heads up the distribution of all sorts of necessities. Most importantly, this does include food. Generally speaking, all Sleepers can only take up to three days' worth of food at a time. Exceptions are made for those whose professions deal in these items, such as chefs or bartenders. All food is surprisingly fresh, from vegetables to meat and even some fruit. Personal diets (carnivorous, vegetarian, etc.) can be accommodated if requested.
While there are contraband items that Arthur is not allowed to hand out, this does not mean he follows that law to the letter. If a Sleeper were to try taking Arthur up on hints of items not available through regular means, he would invite them to meet him at the back of the depot at a later date where they would be allowed to choose among his illegal wares. This is, of course, after the Sleeper is vetted to check that they won't rat him out.
Library Business Owner Employees Students Former Keycard | Books / information The Caretaker Robert Franklin, five NPCs, Jeremy Daveen, Gregory Wilton N/A John Gates, William Harris Olsen Chloe Taylor, Naomi Shizuka Yes | Your run of the mill library filled with huge bookcases and plush seating. Tons of information to be found in this three-story building, although there are very few paper books left. Most information is left on digital backups, such as quickdrives or larger servers located in the building. E-readers downloaded with any reading material the Sleeper wishes can be rented out, or reading can be done in the library itself on terminals. After the rental time is up, digital copies are automatically erased from their readers.
Curiously, there is no fiction to be found in the archives. All reading material is purely scientific in subject, being either of the hard or soft sciences. Finding a history book or a user manual for any of the tech in the Cave is as simple as asking a librarian or searching the archive.
Mouth of the Cave Business Owner Employees Keycard | Entranceway / pest extermination The Caretaker Ryan LeCourt, Vincent Stark, two other NPCs No | In the exact opposite direction of cryogenics lies a pathway that leads out into the Overworld. It is a long, semi-narrow corridor of natural stone formation that stays lit only through the lamps attached to various stalactites in order to keep out of reach from mischievous Sleepers. It gradually inclines upward and, after a bend near the end of the path, the light of day can be glimpsed through the large mouth of the Cave. This bend is where the exterminators are found, often with a pack of cards or some other way to pass time until need for their services arises.
Anyone employed as an exterminator becomes licensed to carry a weapon within the Cave. At least one exterminator is always on duty to keep a Sleeper from leaving.
Rec hall Business Owner Employees Keycard | Recreation The Caretaker Currently automated Yes | This two-story building finds its home just down the block from the living quarters. Inside are several different forms of recreation with the purpose of allowing Workers and Sleepers alike to let off some steam. Most of the first floor is taken up by a large pool: it goes up to 15 feet deep and has two tiers of diving boards. Changing rooms are provided and divided by gender, based on the keycard of anyone attempting to enter.
The second floor is dominated by the gym. Not only is there space to spar freestyle, but it is filled with a number of different exercise machines, weights and gymnastic equipment. It isn't perfect, however, and can easily feel cramped depending on the amount of people inside. Next door is the games room, with things such as billiards, foosball tables and dart boards. Some old fashion board games are also present.
Greenhouse Business Owner Employees Keycard | Gardening The Caretaker Automated Yes | Exactly what it says on the tin. Nestled into a particularly hidden corner of the Cave is a very large greenhouse made up of incredibly strong steel and reinforced glass. Special lights are kept on inside to simulate both sunlight and moonlight, along with mist machines to regularly water the plants. The house is sectioned off several times to allow for many different types of flora to grow. Only a very small segment seems to grow any sort of flowers, though they curiously do not appear to leave the greenhouse at all.
Only authorized Workers or Sleepers with special permissions may enter the greenhouse. Which is a shame, because it is the only place in the Cave to be found that properly simulates a pre-apocalyptic atmosphere.
The Bar Business Owner Employees Former Keycard | Bar The Caretaker Julian Mitchell Owen Bates, George Kardos, Alexander Wilton Yes | While not exactly a hole in the wall, the Bar is a quaint little place to get your drink on. Several tables and booths are scattered about the building, with speakers located up on the ceiling to pump out the best of the mindless background music. Just about any drink you could want is stocked here (at the least, there should be something you find familiar), though it is illegal to try taking any off the premises without a permit.
Patrons are generally warned to leave before After Hours takes effect to avoid the curfew.
Bakery Business Owner Employees Former Keycard | Bakery The Caretaker Currently automated Sylvester Wilton Yes | Well, it's a bakery. Just don't rely on it actually having food just yet. Or at least not much of it; the employees have forgotten how to bake and need to catch up.
Repair Shop Business Owner Employees Former Keycard | Electronic repair The Caretaker N/A Neil Mathis Yes | Where all of the little broken electronic pieces end up, waiting to be fixed, and also where a lot of the unused replacement parts are kept. The broken-things to fixed-things ratio is a bit off right now — it's been a while since anyone's taken the time to try making things work.
Temple Business Owner Employees Keycard | Worship The Caretaker N/A Yes | The Cave's Temple caters to no religion and all of them, which means its furnishings are sparse and non-specific and the Temple itself is tiny; it's basically just a hole in the cave wall with an altar and some candles, and a couple of stone seats with cushions.
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Administrative Spire
Mysterious as it is tall (making it the tallest building by far), the Administrative Spire sits in the very center of the City. Atop it sits the gigantic diamond-like object for which the City is so aptly nicknamed. While three of its sides are completely covered in windows, they are strongly reinforced to prevent shattering. Doors are locked by digital passkey and genetic recognition via retina and fingerprint scan.
Past the clear glass of the first floor, the front office is visible. There is not much to say about it: it's the reception area of what appears to be a large office building or other business, with no specific signs of what exactly went on inside before the Disaster.
Monorail stations Business Owner Employees | Transportation N/A Automated | Transportation is composed of eight different metro lines running above ground throughout the City. Each originates from a central point around the Administrative Spire and fans out to the City edges from there. At the very end of the line, in the slummiest of the slums, walking from one station to another would take about an hour and a half, meaning it should only be forty-five minutes from a station at any given point. All lines are denoted by color, starting with red at the north-most point and slowly working through the rainbow clockwise around the circle. The trains themselves follow this color theme with a large streak of color down their sides for easy identification.
All monorails have up to three cars, each holding up to thirty people comfortably, and take about twenty minutes to get from one end of the line to the other barring interruptions. When boarding the monorail, passengers have the option of inputting their destination into a panel by the door; if no passengers are ready to take a certain stop, it will be skipped entirely.
Along the southwest line, all of the stations have staircases that lead down into a subway system with its own train along the underground tracks. This one is adorned with a black stripe and travels between the City and the Cave. Only those who have made the pilgrimage are authorized to use this monorail.
The Rogue's Gallery Business Owner(s) Employees | Bar / Drag Club Owen Bates, George Kardos See owners | Located in that grey area between the middle ring suburbs and outer ring slums of the City, the Rogue's Gallery is obviously built to be a happenin' place, with dark and rich colors meant to make it seem more extravagant than it is. Lighting is as dim as you would expect from a bar, but with neon lights placed around to keep things from appearing gloomy. There is a large stage in the back, with tables set up strategically to leave space for servers and the like to weave their way through. Its bar along the east wall reaches from the front of the building almost entirely up to the back, stopping several feet before it would hit the stage or the entrance to the back rooms. Booths with curtains are nested against the wall opposite the bar; as long as the club operates as a bar, these are permanently tied back.
Currently, the Rogue's Gallery only operates in the capacity of a plain ol' bar, leaving the stage to disuse.
Middle City Center of the Performing Arts Business Owner(s) Employee(s) | Performing Arts Building / Studio N/A Mai Kaneko | Directly in the middle of the busier area of the middle ring is a two story building, made from tanned bricks that could make some mistake it for a small school building. Inside is a line of more office-like rooms, filled with papers, programs, and the occasional person working on something, though it's almost impossible to see what in it's dim lighting. At the end of the main hallway is the entrance into the back of a large stage and auditorium, complete with chairs, carpeting and lighting, though it's all obviously old and on it's last leg. Outside the theater is a lobby with a set of staircases to it's right. Taking them leads one to a hallway with a few sets of doors, all leading into separate mirrored studios. These can be used for running lines, gymnastics, dance practice, or whatever else anyone would want to rent them out for.
Chuck's Pawn Business Owner Employee(s) Resident | Pawn & Repair Shop Rudolph Wright See owner See owner | Chuck's Pawn is a little seedy shop not on any main street, but a next street over. It's located between the middle and outer rings, same as The Rogue's Gallery. When the store is closed, the whole front is guarded by pull down security bars. The front room is a store with all the wares for sale are displayed. The furnishings are a bit run down and clearly used but solidly built, especially the display case by the register that holds jewelry and other valuables. The back room is a practically full machine shop where repairs are done on all matter of things that come into the shop. There is also a very large and secure walk in safe. The whole shop smells vaguely of machine oil. There is a small apartment above the store where one or two people could live comfortably, if in close quarters.
Diamond City Institute of Scientific Studies Business Owner Employee(s) Student(s) | Education Board of Scientific Studies William Harris Olsen, Jeremy Daveen N/A | The Institute, as it is informally known as due to its long name, is a two-story education institute specializing in scientific studies and research, where students can focus on one subject, or dabble in various different areas, depending on their preferences. It is one of the first places recommended for a career in scientific studies, but suffers from high requirements in IQ, grades, and personality - though anyone with decent wealth can buy their way in through a generous donation, and when short on students, they tend to relax their requirements.
It is an older building located in the central ring, just across the border from the middle ring, consisting of grey stone walls, with pillars and gargoyles decorating the exterior. Inside, one first comes to the lobby, where an administration counters waits to aid students and faculty with any needs or questions, and to book appointments for new students to apply to join the ranks. A hall to the right leads to the lecture halls, large rooms that take up two floors with plenty of seating to accommodate as many students as possible per lecture, large screens used for presentations, and a plain desk for the professor to work from. To the left of administration, another hall leads to the labs and classrooms, a variety of styles allowing for different areas of study, from physics and chemistry to zoology, human biology and botany. Students are expected to keep their work areas clean, as they are shared with other students.
A staircase to the left of administration leads up to the second floor and branches into two hallways, where faculty offices are located. Relatively small rooms compared to the rest of the building, they still afford faculty a decent amount of space, with desks, cabinets, shelving and at least two chairs per office. Some staff may share offices, others have their own. A kitchen allows staff to prepare meals or drinks, which they are required to bring from home.
Students are expected to find their own residency, and attend courses on the premises.
Diamond College of Social Sciences Business Owner Employee(s) Resident(s) | Education Bureau of Social Sciences N/A N/A | The college has a relatively large campus for the center of the City, planted with neat rows of deciduous trees and flowerbeds. Outdoor lighting is somewhat old-fashioned, but the buildings are more modern, built to mimic the grandeur of the Administrative Spire. There are five residence halls, three for men and two for women, and seven educational buildings for library science, religious studies and theology, psychology and sociology, languages and linguistics, literature studies, geography, and global studies. All buildings are three stories high with ten rooms on each floor.
Gates's Business Owner Employee(s) Resident | Used reading equipment / e-books John Gates See owner See owner | Made up of two rooms piled high with equipment, Gates's is dusty and unpleasant, but does contain a good stock catering to those who love old reading equipment. It is piled high with metal shelves on which one might find centuries-old e-readers and rare parts. A thin layer of dust covers every surface. The owner is rarely friendly but usually courteous, and never let's anyone into his back room, where it is rumored that he has a stockpile of paper books.
Diamond City Community Educators Business Owner Employee(s) Resident(s) | Education N/A N/A N/A | A small college, decently disheveled in its appearance, that rests in the outer region of the city. Used by those too poor to travel, or to even get into, to bigger universities, the college is used primarily by residents below the poverty line or who just happened to shack up in the wrong part of town. The building is relatively small, has few classes to choose from, and is in obvious need of repairs. It specializes, if one can even call it that, in certifications, such as teaching and nursing, and is rarely used to get anything above an associates degree, let alone a B.A.
St. Vincent de Paul Medical Center Business Owner Employee(s) | Health & Wellness N/A N/A | A small hospital, only five floors, that lies in the middle city. From the outside it could almost be mistaken for a quaint business, though the large and fading signboard out front says otherwise. It sits on a decently sized piece of land; enough to run ambulances and have a large garden in its center. Inside, the first floor is devoted mostly to a cafeteria and desk space, though the upper floors specialize in different areas, such as severe trauma, OBGYN, a children's clinic, and other forms of treatment. It shares an affiliation program with Diamond City Community Educators.
Under Pressure Cafe Business Owner Employee(s) | Coffee shop N/A Milena Tichý | Located in the middle ring of the Diamond City, squarely and incongruously in the middle of a shopping district, Under Pressure is self-consciously "quirky," "offbeat," and "underground". The owner has been heard to refer to it cheerfully as the dive bar of cafes. For all that, though, its storefront is spotless, with a small patio and two brightly-colored picnic benches at which to enjoy your caffeine of choice. The inside is slightly more muted in tone, with scuffed wood tables and plush armchairs scattered throughout. Paper lanterns hang at irregular intervals from the ceiling, and if reading's your thing, a desktop-sized mini-library located in the center of the floor allows you to load books onto your e-reader for a small fee. Under Pressure's concessions to diveyness include a general dinginess, including perpetually sticky tables, and wall art that makes people vaguely uncomfortable. The pastries and sandwiches are mediocre, but the beer selection is pretty good, and the coffee is perfect.
Colton & Basse Law Firm Business Owner Employee(s) | Law firm
Colton & Basse N/A Delilah Bristow | Found in the inner circle, Colton & Basse doesn't have to advertise its services: they're one of the most prestigious firms in the City, and as such, one of the most expensive. When they do advertise, they're always careful to leave that out. They even offer charity, after a fashion, and occasionally take on cases from those who clearly can't pay - so long as a win promises a big payout. It's no wonder they never lose those cases. They have a reputation as one of the most successful businesses in the City - and there are even whispers about why. Most say they'll hire only the very best, but the best are the ones who will stop at nothing to win a case. Colton & Basse didn't get where they are by pulling any punches, after all.
Diamond City's Daycare Business Owner Employee(s) | Daycare N/A Trevor Kirby | Simply called "DC's" for short, the daycare is located in the middle ring, but it's available to families from all of the rings — although it's hardly the only option. The building is a single story with three classrooms and an outdoor playground. It's brightly decorated, well-kept, and well-loved. The people here really enjoy watching over their charges, and it shows.
Mitchell Brewery and Distillery Business Owner Employee(s) | Brewery and distilling Julian Mitchell N/A | Known as MBD on the label, the brewery is a manufacturing company that produces a wide variety of ales and lagers, as well as a selection of meads and rum. Most of its processes are automated, with heavy machinery doing most of the work. Employees are required for many functions, however: maintenance, adding ingredients, altering specifications, bookkeeping, quality testing, moving and loading completed products for delivery, and management. They have a small driving fleet that deliver the products across the city. It is located in the innter ring and consists of 3 buildings: the brewery, the distillery (a more recent addition), and a warehouse located between the two to store products for delivery. The main offices are located above the brewery to oversee work and allow for meetings, while each building has a few offices for employees, including a communal lunch room.
Caravan de la Creme Business Owner Employee(s) | Itinerant bakery Sylvester Wilton N/A | Known in shorthand as simply 'Syl's', the Caravan is, well, a caravan. It's of an ancient make, built from thick timber polished and varnished to give out the various woods' natural highlights rather than being painted, and with amazingly detailed—but easily missed—scrollwork along the eaves, windows, doors, counters and chairs. The chimney is larger than you'd expect from a caravan, square and squat in the center of the rear wall. Its windows don't have any glass, just wooden shutters, but they, also, are surprisingly big.
Packed up, the caravan looks tiny and fits down nearly all save the narrowest of streets. Despite its otherwise archaic looks, it isn't meant to be drawn by anything; rather, the roof is fitted with solar panels, the back fitted with hydraulics and a small, compact water-tank, and it runs itself. (That being said, it never seems to move much beyond jogging speed. In fact, it can only do one thing at a time—either drive or run the oven inside.)
When at rest, one wall slits into three sections—the middle section opens up, while the other two simply open out, all with surprising ease. It turns the caravan into a semi-cafe, with the two side-sections offering unfolding counters while the center provides the foundation for an awning the caravan is fitted with. The side-sections, with the counters unfolded, boast hundreds of pictures of where Sylvester has been, all overlapping each other. Syl also had several collapsible wooden chairs to set out.
The inside, glimpsed when the Caravan is open, is very cozy but well-kept and economical. There's never any evidence of a bunk in attendance, though the observant will note a hammock tied closely to the roof, filled with cushions/blankets/other housewares. The door is at the front, next to the half-open cab which takes up half the wall's width. The oven is clearly to the rear, where the chimney is and the bunk would usually be, with the rest—sink, cabinets, counters, pantry and a tiny fridge—taking up the rest of the space.
The Caravan never stops for more than a few hours or perhaps a day at most. It makes its rounds along each ring and each district, with specific stops in each area, even including the slums—though the exact route does frequently change. It has licenses for standing in certain areas—in most squares, parks, and outside the universities, colleges and schools, as well as permission to 'loiter' outside the hospital and fire and police stations. The average length of time for a round trip is three or four weeks, with it taking a technical three weeks to go around the city and the fourth providing a grace period in the event of special orders.
And the food? The food is fantastic, five-star, first-rate. The awards would be enough to tell anyone that, if Syl had actually displayed them at all. Generally his regulars consider it something of a highlight of the week when it's time for him to come rolling around their district. Although Syl can does and bake ordinary bread (particularly during slum weeks), most of the goods are sweet in nature, with a definite bias for puddings, danishes and cream-based nummies. Or just about anything that can be stuffed, really.
Diamond City Police Department, 2nd Precint Business Owner Employee(s) | Police N/A Gavin Stark | The DCPD has a lot of ground to cover; thankfully for everyone, there's much more than just one station. The 2nd precinct stands to the north, settled on the way outer edge of the middle ring, near the shaky boundary between outer and middle rings. That means dealing with a wide, wide range of criminal activity, serious and benign, across cultural and class boundaries. It's a building of modest size, featuring initially the lobby area open to the public for reports and complaints and such, to areas closed to the public such as facilities for the officers, holding rooms for those arrested, the works. If you've seen a police procedural, you know generally what the deal is. |