throwoutthebook: (derp smile)
Charles "Trip" Tucker III ([personal profile] throwoutthebook) wrote in [personal profile] resetbutton 2012-04-07 06:34 am (UTC)

Trip Tucker

Player
Name: Silvered
Username: [personal profile] littlesilvered
Current/former characters: Jonas Quinn

Sleeper
Character: Charles “Trip” Tucker III
Username: [profile] throwouthebook
Canon: Star Trek: Enterprise
Canon point: Storm Front Part II, after finding Archer and Silik in the Nazi alien compound
Age: 35
Appearance: Blond and blue eyed, Trip is a fit and trim man standing at 5’11 and is in his mid thirties. Normally, his movements are very open and welcoming, but he can stand at attention and be the model officer in stance and personality when he needs to be. A southern gentleman from Florida, he comes complete with southern drawl that supports a goofy but stubborn personality and often hides a brilliant and innovative mind.

To go along with that goofy personality is an often times appalling fashion sense. When not in uniform, Trip likes to be comfortable, which mean shorts or jeans, paired with the brightest and ugliest Hawaiian shirts known to man (like a good Floridian).

Trip’s Played By is Connor Trinneer

Personality: To describe Trip’s personality in a nut shell would be to say that he’s a southern boy who loves life. He loves adventure, whether it be deep sea diving in the keys of Florida or being the Chief Engineer of the first Starfleet deep space vessel. His diplomatic skills have much to be desired, usually because he tries to be too friendly and curious with First Contact situations. While quite the intelligent man, Trip can come off dense and speaks more then he probably should, when he really just wants to be charming enough to get permission to explore alien technology in the hopes of figuring it out and using it to improve his beloved Warp 5 engine. While this demonstrates his skill and ingenuity in regards to adapting and fixing alien technology, it also often leads him into trouble, such as the notable instance where socializing on an alien repair job caused him to become the first pregnant male human ever. Trip just feels it’s his duty to spread his southern feeling of hospitality and community to the galaxy.

Despite his often boisterous nature, Trip is a very good officer, in that he can follow the rules and protocol when needed. He just cares quite a bit for the crew under his command and will do anything to assure their well being and the well being of the ship under his care as Chief Engineer. While he often times takes fool hardy measures, he is a good leader and can make difficult leadership decisions.

Why is he an engineer? Because it’s who he is. As a child, he was fascinated with taking things apart to see how they worked. He was a natural when it came to the boat engines that he grew up with living on the Gulf of Mexico so moving into more advanced engines was the natural course. He doesn’t do it because it’s competitive, he does because it’s how he thinks and he’s genuinely good at it. He knows it’s demanding but he honestly can’t think of devoting his life to anything else, especially since he believes in the Warp 5 Project more than just about anyone. If it hadn’t been for his faith in that engine and him going along with Archer and Robinson stealing the NX-Beta prototype, the Vulcans might have succeeded in grounding the project altogether.

But while his public personality is very outgoing and charming, Trip is a private man and keeps his more negative emotions, such as sadness, rage or fear, bottled up tight. Of course, when the pressure gets too much, his emotions explode, often at the worst possible times, making him curt and even cruel to those who would try to help him. Granted, these incidents are few and far between and he more then tries to make up for them when they do. It’s a testament to how he was raised. In the southern culture people are very private about their negative emotions, preferring to only show the more positive ones to the public. Sure he’s a hot head and can get passionate and angry, but it’s not real deep anger. It’s just him blowing off steam. The deeper, darker emotions, like true anger, sadness, pain and fear, those he keeps bottled inside and just chooses not to deal with them because it’s just not something people do where he’s from. And he’d never felt them deep enough to the point where he’d have to face them so he had no means of coping.

When the Xindi attacked, his sister’s death was made public and Trip couldn’t hide his pain as he normally would, especially from his well meaning friends. Because of his lack of coping mechanisms, he didn’t know how to deal with the deep seeded anger that had settled over him, as well as the need for revenge. He couldn’t sleep, he was irritable and he just didn’t know how to deal with these emotions while doing his job at the same time. So thanks to his friends and T’Pol’s nureopressure, he started to learn coping mechanisms but no one goes through something like that without being changed.

Trip is a very light hearted personality, but these changes are still fresh in his mind as he wakes up in the city. Ironically, they will be quite beneficial to him coping with the city, much more so then if I had brought him pre-season three. He’ll be confused and a little angry but he’ll be able to handle it much better and with a bit of cooler head. Along with Malcolm, he’s going to be skeptical, but he will probably be more receptive to accepting their situation as time goes on and it’s obvious they aren’t going back anytime soon. For the moment anyway. Whether or not he starts to believe the story they are being fed will depend on what happens in the game.

History: Charles Tucker III, the nickname Trip coming from ‘Triple’, was born and raised in Panama City, Florida in a large, loving southern family. While he always knew he wanted to go into space, he changed his dream from spaceship captain to engineer when he discovered his love of taking things apart, including the dining room table on one memorable Thanksgiving. He was mostly self-taught, working on boat engines, until he joined Starfleet Training Command where he started a more formal education in engineering.

Quite the gifted engineer, Trip was tapped for the Warp 5 engine project, necessary for Starfleet to be able to build their own fleet of ships. It was during a setback in this project after the destruction of one of their prototypes, the NX-Alpha, threatened to permanently ground the program that Trip met Jonathan Archer, the man who would become his closest friend. Together, as well as with another pilot A.G. Robinson, they stole the second prototype, NX-Beta, and proved that the engine did work, saving the program from being grounded.

When the NX-Enterprise became a reality, Trip, now a Commander, was drafted as the Chief Engineer and third in command. Enterprise was the flagship of the human race, setting out on a mission of peaceful exploration and first contact. Trip in particular seemed to have interesting luck when it came to catching the eye of alien women.

But the mission of peace changed when a mysterious alien probe attacked Earth, one of the victims being Trip’s younger sister, Elizabeth. Trip became consumed with the idea of getting revenge on the Xindi for his sister’s death, to the point he pushed away his friends and couldn't sleep. To reach the Xindi home world, Enterprise had to travel through an unstable portion of space called The Expanse, which forced Trip to let his friends help him with his grief and T’Pol to teach him Vulcan neuropressure to help him sleep. They became very close, they even had a physical relationship at one point, but the dangerous mission forced them to think of other things than their growing feelings for one another.

Finally, the Enterprise joined with the Xindi to stop the real enemy, the Spherebuilders. Trip was forced to work with one the engineer who designed the weapon that attacked Earth and face his need for revenge verse his duty to Starfleet and Earth. But as a result of a temporal Cold War that the Enterprise had often gotten involved with before the Xindi attack, instead of returning to Earth in their own time period, they were sent back to World War II. But the timeline had been altered by an alien who had gotten trapped in the past and helped the Nazis as he tried to return to the future. Trip and Travis Mayweather went to the surface to figure out what was going on and were captured by the Nazis. While in their custody, Trip was captured again by Silik, a Suliban and another time traveler who could change his appearance, who tied him up in a closet and replaced him to get aboard Enterprise. Trip had just escaped the closet, discovered that Captain Archer was indeed alive and both of them were attempting to escape the Nazi compound when Trip wake up, rather then stumble into the middle of a firefight.

Powers/skills: Trip is quite bright and a genius when it comes to mechanics but otherwise he is a normal human being with Starfleet training. He’s a trained and born leader, despite often times leading with his heart rather his head. He’s reasonably fit and able to defend himself both unarmed and with a phase pistol. He can be a creative soul when he wants to be. It helps in his line of work, coming up with creative solutions to problems, but it also shows in his private life, such as by playing the harmonica.

His ability to attract alien women is more of a curse than a skill.

City
Name: Rudolph Wright
Position: Owner of the pawn and repair shop, Chuck’s Pawn
History: Rudolph is from the south most part of the Southeastern part of the continent. He practically grew up on the water in a small family of just him and his parents. He was perfectly happy working on boat engines and going diving, with about no drive to go any further in his life. The beach was the perfect place for him. But his parents weren’t going to support him forever and, recognizing his brilliance with machines, they forced him into the University in Diamond City.

Predictably, Rudolph flunked out through just not going. His parents wouldn’t have him back so he wandered the city for a bit before apprenticing himself to the elderly owner of a pawn and repair shop, who couldn’t keep up with the repair work. They made quite a team, Rudolph fixing things and the elderly man, Chuck, running the store. When Chuck died, Rudolph took over the store and ran Chuck’s Pawn on his own.

Proof: Picture of Rudolph and Chuck in front of the store.

Playing
First-person sample: Alright, what the hell is going on here?! I got important things to be doing back home, like saving the world? Whether it be the 22nd century or the 30th, it’s up to Enterprise to save everyone’s ass...

And what the hell are they talking about everything being a dream!? That can’t be right! I didn’t dream up my life, I earned it! Yeah, I dreamed about being the Chief Engineer of the first Warp 5 vessel but I made it happen too and I ain’t listening to anyone who says differently!

And I’d like to go back to it so whatever Suliban or Xindi or whoever is doing this, I’m on to you. You ain’t getting away with this!

Third-person sample: Trip’s The Blank Slate Debut
Did you read the rules? Yep

Post a comment in response:

(will be screened)
(will be screened)
(will be screened)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting