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Sky of Diamonds Moderators ([personal profile] resetbutton) wrote2012-02-01 03:00 pm

♢ APPLICATION


APPLICATION
How to

Applications are OPEN.

♢ We accept applications for: fandom (OU), original (OC), alternate universe (AU), and fandom original characters.
♢ Please check the taken and reserve pages to make sure the character you wish to apply for is available.
♢ Up to three versions of a single character may be in the game at once.
   ° NPCs do take up one of these character slots. They count as AUs.
♢ We allow only one OU version of a character, out of a total of three versions. (That means we can have a combination of either one OU and two AUs, or just three AUs before we stop accepting applications for that character.)
   ° Alternate universe characters are marked by silver borders on the taken page.
♢ If you are given a revision, you have two weeks to fill it out before we issue an automatic decline.
♢ In the case of a decline, you must wait two weeks before reapplying.
♢ We don't do app challenges.
♢ Headcanon is allowed.
♢ Don't worry about apps getting long. If it takes a lot of words to get across what you're trying to say, then go ahead and use them.
♢ Our goal is to have apps processed within a week of their posting.
♢ Existing players, please make sure you can manage activity with your current characters before applying for more.
♢ Applications are screened. Upon acceptance, you may ask us to unscreen them if you wish.
   ° Remember: Dreamwidth allows you to reply to your own screened comments!

If you're unsure of who to apply, we suggest the potential app discussion page. Filling out the small form might give you a better idea of who would work better for you and the setting!

Example
Player
Name: What would you like to be called?
Username: [personal profile] username
Current/former characters: Are you already in the game? Were you here before?

Sleeper
Character: The character's name goes here, obviously.
Username: [personal profile] username
Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here.
Canon point: Where in their story do they come from?
Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be.
Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character.
Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.

If you'd like, you can also include a paragraph on how you see them reacting to the game environment.
History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate.
Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.

Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.

Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.

City
Name: This shouldn't allude to their canon name.
Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well.
History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.

Remember that you need permission if you plan to include other PCs in this history.
Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.

Playing
First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.)
Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.)
Did you read the rules?
Apply
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throwoutthebook: (derp smile)

Trip Tucker

[personal profile] throwoutthebook 2012-04-07 06:34 am (UTC)(link)
Player
Name: Silvered
Username: [personal profile] littlesilvered
Current/former characters: Jonas Quinn

Sleeper
Character: Charles “Trip” Tucker III
Username: [profile] throwouthebook
Canon: Star Trek: Enterprise
Canon point: Storm Front Part II, after finding Archer and Silik in the Nazi alien compound
Age: 35
Appearance: Blond and blue eyed, Trip is a fit and trim man standing at 5’11 and is in his mid thirties. Normally, his movements are very open and welcoming, but he can stand at attention and be the model officer in stance and personality when he needs to be. A southern gentleman from Florida, he comes complete with southern drawl that supports a goofy but stubborn personality and often hides a brilliant and innovative mind.

To go along with that goofy personality is an often times appalling fashion sense. When not in uniform, Trip likes to be comfortable, which mean shorts or jeans, paired with the brightest and ugliest Hawaiian shirts known to man (like a good Floridian).

Trip’s Played By is Connor Trinneer

Personality: To describe Trip’s personality in a nut shell would be to say that he’s a southern boy who loves life. He loves adventure, whether it be deep sea diving in the keys of Florida or being the Chief Engineer of the first Starfleet deep space vessel. His diplomatic skills have much to be desired, usually because he tries to be too friendly and curious with First Contact situations. While quite the intelligent man, Trip can come off dense and speaks more then he probably should, when he really just wants to be charming enough to get permission to explore alien technology in the hopes of figuring it out and using it to improve his beloved Warp 5 engine. While this demonstrates his skill and ingenuity in regards to adapting and fixing alien technology, it also often leads him into trouble, such as the notable instance where socializing on an alien repair job caused him to become the first pregnant male human ever. Trip just feels it’s his duty to spread his southern feeling of hospitality and community to the galaxy.

Despite his often boisterous nature, Trip is a very good officer, in that he can follow the rules and protocol when needed. He just cares quite a bit for the crew under his command and will do anything to assure their well being and the well being of the ship under his care as Chief Engineer. While he often times takes fool hardy measures, he is a good leader and can make difficult leadership decisions.

Why is he an engineer? Because it’s who he is. As a child, he was fascinated with taking things apart to see how they worked. He was a natural when it came to the boat engines that he grew up with living on the Gulf of Mexico so moving into more advanced engines was the natural course. He doesn’t do it because it’s competitive, he does because it’s how he thinks and he’s genuinely good at it. He knows it’s demanding but he honestly can’t think of devoting his life to anything else, especially since he believes in the Warp 5 Project more than just about anyone. If it hadn’t been for his faith in that engine and him going along with Archer and Robinson stealing the NX-Beta prototype, the Vulcans might have succeeded in grounding the project altogether.

But while his public personality is very outgoing and charming, Trip is a private man and keeps his more negative emotions, such as sadness, rage or fear, bottled up tight. Of course, when the pressure gets too much, his emotions explode, often at the worst possible times, making him curt and even cruel to those who would try to help him. Granted, these incidents are few and far between and he more then tries to make up for them when they do. It’s a testament to how he was raised. In the southern culture people are very private about their negative emotions, preferring to only show the more positive ones to the public. Sure he’s a hot head and can get passionate and angry, but it’s not real deep anger. It’s just him blowing off steam. The deeper, darker emotions, like true anger, sadness, pain and fear, those he keeps bottled inside and just chooses not to deal with them because it’s just not something people do where he’s from. And he’d never felt them deep enough to the point where he’d have to face them so he had no means of coping.

When the Xindi attacked, his sister’s death was made public and Trip couldn’t hide his pain as he normally would, especially from his well meaning friends. Because of his lack of coping mechanisms, he didn’t know how to deal with the deep seeded anger that had settled over him, as well as the need for revenge. He couldn’t sleep, he was irritable and he just didn’t know how to deal with these emotions while doing his job at the same time. So thanks to his friends and T’Pol’s nureopressure, he started to learn coping mechanisms but no one goes through something like that without being changed.

Trip is a very light hearted personality, but these changes are still fresh in his mind as he wakes up in the city. Ironically, they will be quite beneficial to him coping with the city, much more so then if I had brought him pre-season three. He’ll be confused and a little angry but he’ll be able to handle it much better and with a bit of cooler head. Along with Malcolm, he’s going to be skeptical, but he will probably be more receptive to accepting their situation as time goes on and it’s obvious they aren’t going back anytime soon. For the moment anyway. Whether or not he starts to believe the story they are being fed will depend on what happens in the game.

History: Charles Tucker III, the nickname Trip coming from ‘Triple’, was born and raised in Panama City, Florida in a large, loving southern family. While he always knew he wanted to go into space, he changed his dream from spaceship captain to engineer when he discovered his love of taking things apart, including the dining room table on one memorable Thanksgiving. He was mostly self-taught, working on boat engines, until he joined Starfleet Training Command where he started a more formal education in engineering.

Quite the gifted engineer, Trip was tapped for the Warp 5 engine project, necessary for Starfleet to be able to build their own fleet of ships. It was during a setback in this project after the destruction of one of their prototypes, the NX-Alpha, threatened to permanently ground the program that Trip met Jonathan Archer, the man who would become his closest friend. Together, as well as with another pilot A.G. Robinson, they stole the second prototype, NX-Beta, and proved that the engine did work, saving the program from being grounded.

When the NX-Enterprise became a reality, Trip, now a Commander, was drafted as the Chief Engineer and third in command. Enterprise was the flagship of the human race, setting out on a mission of peaceful exploration and first contact. Trip in particular seemed to have interesting luck when it came to catching the eye of alien women.

But the mission of peace changed when a mysterious alien probe attacked Earth, one of the victims being Trip’s younger sister, Elizabeth. Trip became consumed with the idea of getting revenge on the Xindi for his sister’s death, to the point he pushed away his friends and couldn't sleep. To reach the Xindi home world, Enterprise had to travel through an unstable portion of space called The Expanse, which forced Trip to let his friends help him with his grief and T’Pol to teach him Vulcan neuropressure to help him sleep. They became very close, they even had a physical relationship at one point, but the dangerous mission forced them to think of other things than their growing feelings for one another.

Finally, the Enterprise joined with the Xindi to stop the real enemy, the Spherebuilders. Trip was forced to work with one the engineer who designed the weapon that attacked Earth and face his need for revenge verse his duty to Starfleet and Earth. But as a result of a temporal Cold War that the Enterprise had often gotten involved with before the Xindi attack, instead of returning to Earth in their own time period, they were sent back to World War II. But the timeline had been altered by an alien who had gotten trapped in the past and helped the Nazis as he tried to return to the future. Trip and Travis Mayweather went to the surface to figure out what was going on and were captured by the Nazis. While in their custody, Trip was captured again by Silik, a Suliban and another time traveler who could change his appearance, who tied him up in a closet and replaced him to get aboard Enterprise. Trip had just escaped the closet, discovered that Captain Archer was indeed alive and both of them were attempting to escape the Nazi compound when Trip wake up, rather then stumble into the middle of a firefight.

Powers/skills: Trip is quite bright and a genius when it comes to mechanics but otherwise he is a normal human being with Starfleet training. He’s a trained and born leader, despite often times leading with his heart rather his head. He’s reasonably fit and able to defend himself both unarmed and with a phase pistol. He can be a creative soul when he wants to be. It helps in his line of work, coming up with creative solutions to problems, but it also shows in his private life, such as by playing the harmonica.

His ability to attract alien women is more of a curse than a skill.

City
Name: Rudolph Wright
Position: Owner of the pawn and repair shop, Chuck’s Pawn
History: Rudolph is from the south most part of the Southeastern part of the continent. He practically grew up on the water in a small family of just him and his parents. He was perfectly happy working on boat engines and going diving, with about no drive to go any further in his life. The beach was the perfect place for him. But his parents weren’t going to support him forever and, recognizing his brilliance with machines, they forced him into the University in Diamond City.

Predictably, Rudolph flunked out through just not going. His parents wouldn’t have him back so he wandered the city for a bit before apprenticing himself to the elderly owner of a pawn and repair shop, who couldn’t keep up with the repair work. They made quite a team, Rudolph fixing things and the elderly man, Chuck, running the store. When Chuck died, Rudolph took over the store and ran Chuck’s Pawn on his own.

Proof: Picture of Rudolph and Chuck in front of the store.

Playing
First-person sample: Alright, what the hell is going on here?! I got important things to be doing back home, like saving the world? Whether it be the 22nd century or the 30th, it’s up to Enterprise to save everyone’s ass...

And what the hell are they talking about everything being a dream!? That can’t be right! I didn’t dream up my life, I earned it! Yeah, I dreamed about being the Chief Engineer of the first Warp 5 vessel but I made it happen too and I ain’t listening to anyone who says differently!

And I’d like to go back to it so whatever Suliban or Xindi or whoever is doing this, I’m on to you. You ain’t getting away with this!

Third-person sample: Trip’s The Blank Slate Debut
Did you read the rules? Yep
throwoutthebook: (bright cocky smile)

[personal profile] throwoutthebook 2012-04-07 06:56 am (UTC)(link)
Same journal and okay to unscreen!
Edited 2012-04-07 06:57 (UTC)