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Player Name: What would you like to be called? Username: username Current/former characters: Are you already in the game? Were you here before?
Sleeper Character: The character's name goes here, obviously. Username: username Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here. Canon point: Where in their story do they come from? Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be. Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character. Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.
If you'd like, you can also include a paragraph on how you see them reacting to the game environment. History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate. Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.
Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.
Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.
City Name: This shouldn't allude to their canon name. Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well. History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.
Remember that you need permission if you plan to include other PCs in this history. Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.
Playing First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.) Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.) Did you read the rules? |
T'Pol | Star Trek: Enterprise | Mirror!Verse
Name: Ari!
Username:
Current/former characters: --
Sleeper
Character: T'Pol
Username:
Canon: Star Trek: Enterprise, mirror!verse
Canon point: Just after she's been made First Officer.
Age: 67
Appearance: Long brown hair, hazel eyes, slanted eyebrows and pointed ears. For the most part, T'Pol looks pretty human, but when she flushes, her skin takes on a green hue instead of a red. Her face is usually set on the severe side of neutral, and usually when emotion crosses her features, it's controlled. Mostly she just looks a lot like this.
Personality: T'Pol is a Vulcan. First glance would leave that as her having zero personality; but even in the mirror universe, Vulcans have strict emotional control. T'Pol's emotions have always been extremely close the surface, but her time among the humans has taught her to be ruthless with them: she can be so coldly logical that she can use emotions to get by in a human dominated environment. Usually, anyway.
While Vulcans are widely believed to be emotionless, that is not so: they suppress their emotions, believing them - rightly - to be extremely dangerous. T'Pol follows this practice, though nowhere near as closely as she was taught to; a Vulcan must do what one must in order to survive in the Empire. However, she feels a good deal more than she suspects she should. T'Pol feels pride - in her work, in her abilities, in what she accomplishes; upon joining Starfleet, she did not consider species reassignment, deciding that altering her appearance in order to rise more swiftly through the ranks was below her. It is pride that is dangerous to her, and when she fails to control it properly, she is arrested. There is loyalty, too - to herself, first, foremost, and above all others, but she also holds onto her loyalty to her people and their plight, and to a much lesser extent, her Captain - Maximilian Forrest. She has drifted from logic's clearest path in order to serve her purposes best.
Crowds make T'Pol uncomfortable. She learned while in the Academy how - and when - to socialize with those around her. She's learned to be manipulative out of necessity, and has little use for guilt; that is one emotion T'Pol has had no difficulty suppressing. Humans have abused her people for generations; she sees no reason not to use them as tools in her own plots. However, tools are best obtained quietly and subtly, and used without association; crowds have always left her unsettled. There are fewer ways to avoid association and accusation in a crowd - and more ways to wind up with a knife in her side.
Emotions are dangerous. Experimenting with emotions are dangerous. But logic is not necessarily salvation; not within the Terran Empire. T'Pol has drifted from strict interpretations of logic, experiencing more than she would have chosen to in another life. The nature of the Empire has demanded a lot of sacrifices, many of them personal. She's experienced emotion in ways most Vulcans abhor; it's led to embarrassment and discomfort. It has allowed her to understand the humans she works with and manipulates. It's allowed her to carry on.
T'Pol is an extremely private individual, though it isn't always possible to cling to privacy. Her personal space is hers, and unwelcome proximity is usually met stiffly. There is a certain difficulty to maintaining control at those moments, and there have certainly been occasions when T'Pol has found herself wishing that violent tendencies were not a thing of her peoples' past. She has always been intelligent, a good student with interests and prowess that have taken her across the universe; that intelligence has no doubt saved her life on several occasions. Her capabilities range from doing her duties as Science Officer of the Enterprise to the intricacies of Vulcan neuropressure; anything and everything that helps her stay a step ahead she has delved into head first.
History: In 2063, Vulcans made First Contact with Earth: by 2070, Earth had conquered Vulcan and started to form the Terran Empire. T'Pol wasn't born until 2088, in northern ShiKahr, already under the thumb of the Terran Empire. Her mother held a position at the Vulcan Science Academy, and tried to raise T'Pol on Surak's teachings; her father she barely recalls, as he disappeared early in her life. Despite her mother's efforts, T'Pol had difficult with Surak's lessons; her emotions were always close to the surface, and she found difficulty in suppressing them, especially given the suppressed state that Vulcan was frequently kept in.
She grew up seeing the limited opportunities available to her: she could be a slave to the Empire, as lowly as her logical people, or she could join that which she hated, but which clearly was better off. That was what led her to join Starfleet; she knew what difficulties she would face, what prejudices, but she was young, and held all the self-images of invincibility that the young frequently fall prey to. She knew a life with Starfleet would be a preferable alternative to a short one in a mine on Earth's moon.
Her time at the Academy was unpleasant; aliens on track to become officers were frequently mistreated, especially on Terran soil. T'Pol weathered it. Like most Vulcans who remained in close contact with humans, she learned to get by, either by ducking her head and being invisible, or by proving her loyalty, usually in ways she found discomforting. Her mother had raised her on Surak's pacifism; T'Pol learned quickly at the Academy that pacifism would see her killed.
Her ambitions were buried, then altered as she served on Empire vessels. She made her loyalty unquestionable, ingratiated herself with Captain Forrest. T'Pol needed to be unquestionably faithful to the Empire if she was going to live long enough to make it serve her. And it was good she did; her mother left her position at the Science Academy to join the rebellion shortly after T'Pol began serving on Forrest's Enterprise; she was brought under suspicion because of it, but Captain Forrest's faith in her loyalty didn't waver. She'd later repay that faith in full.
The rest of her time on the ISS Enterprise was tumultuous; in 2152, she became infected with a microbe that triggered her pon farr reaction; without a mate, and without time or interest wasted in a medical cure when there was an obvious, natural cure, T'Pol did what she had to. She doesn't remember much of it, beyond what Commander Tucker has refused to allow her to forget. There was a steep price in accepting his help; she developed a telepathic bond with him. T'Pol convinced Tucker that he was suffering daydreams and delusions, and convinced herself that there was no lingering affection or love involved on her part.
After the events of In a Mirror, Darkly took place, T'Pol was held in the brig with Doctor Phlox, awaiting execution at Archer's orders; she was freed at the last moment by Staal, and escaped with him on one of the Defiant's shuttles, the McCool.
Powers/skills: She's a Vulcan, so she's stronger, more durable, a little faster, etc. Boils down to heightened reflexes and strength. Her ears are extremely sensitive, too. The big thing, of course, is her mind-melding. Vulcans are touch telepaths, so T'Pol can form a mental link with anyone through skin-to-skin contact. She's pretty good at it but she's technically a novice since she had to teach herself, which means problems could theoretically arise via telepathic diseases. She won't have any of this until powers start returning.
As far as skills go, she's an accomplished scientist in a wide range of sciences, she's very logical minded (if something's illogical, she might balk at bothering to waste time on it), and a pretty decent combatant. She knows Vulcan Suss-mana, which is like a mix of Tai Chi and Krav Maga. If Vulcans are fighting, they're either evading hits or, in the mirror verse, taking no prisoners.
City
Name: Delilah Bristow
Position: Lawyer
History: Delilah grew up just outside of Diamond City. She was always very studious, and knew she wanted to go into law from an early age, but when it came time to start paying for law school, she came up short. Her family was never very wealthy, and rather than admit she couldn't handle her dreams on her own, she found another option: she joined the navy. It was supposed to be short term, just to pay for school, but she found herself enjoying the work, and wound up making a career of it. It was something she did well, and her precise, ambitious nature worked well for her.
But of course good things never last, and she found herself making questionable decisions. Ultimately, she was discharged as a lieutenant, under less than honorable circumstances. After that, she finished law school, refusing to be deterred, and did a fair bit of networking to secure herself a position with a prominent law firm in Diamond City. She was an up and coming member when the Disaster struck.
Proof: A picture of her smiling, celebrating her first win with coworkers.
Playing
First-person sample: One and two.
Third-person sample: Here!
Did you read the rules? Yup!
Revisions
Almost there!
Your application is good! We just have a few questions about your app before we can decide to accept or decline. Please expand on...
Age
We understand that T'Pol is 67 as a Vulcan, but how does this translate into the human years that Delilah would have lived? (Unless, of course, you intend her to be 67 as a human, as well.)
Personality
We would like to know how T'Pol deals with other people. You mention that she does, but not the process or understanding of this process. Additionally, a major part of T'Pol's character is her racial identity as a vulcan amidst a society of humans. How will she be affected when she is made human upon entrance to Sky of Diamonds?
History
What is her actual canon point? You say near the beginning that she will come in immediately after being made First Officer, then in this section outright state her history point to be somewhere after the events of In A Mirror, Darkly.
Powers
As these two aspects of T'Pol's powers (super-body or touch telepathy) do not seem to fall under the idea of a single power or concept, we ask that you choose just the one or consider a way that they might be connected to keep them both.
Third-person sample
This would appear to be either from canon or indistinguishable from canon. Please submit another sample that more clearly shows a narrative involving mirrorverse T'Pol.
Re: Revisions
Age: Mentally, T'Pol has memories of almost seven decades, but Delilah's only been around for almost four of them. She's about thirty-six, thirty-seven.
Personality: T'Pol was never an overly social person, even after learning to cope with being around so many humans. She had plenty of time in the Academy to observe them, though, and that was how she learned to interact. She mimicked emotions, learned to express small amounts of them on her face so that humans would see her as less 'other' and 'alien' - and thus less of a target. She never went as far as some other aliens in Starfleet: she would mimic humans, but she would not become them. She's a scientist: observation comes naturally to her, especially when it means her survival. She doesn't take many chances where that's involved.
Finding herself to actually be human will be stomach churning for her. 'Delilah' may have always been human, but T'Pol knows herself to be Vulcan, and there will be very little doubt in her mind which life is the real one, at least at first. She will, however, be pretending very, very hard that she is this human named Delilah Bristow, and that that's all she's ever been. T'Pol doesn't see artifice as a game, like some, but it is a way to ensure her survival, and that's all she really cares about in the end.
History: Sorry! I forgot to cut out the tail end in the history. She is going to be from just after Archer makes her First Officer, as I plan to do a few canon updates to mess with her head. xp
Powers: Hmmm, do you think later on it could be that the touch telepathy actually saps some strength/hearing/etc from others? It would be a kind of call back to ancient Vulcan mind-lords, who were telepathic, telekinetic, and just generally terrifying sons of bitches. But if not, I'd rather just stick with the touch-telepathy, either works!
Sample: She wondered if she was a masochist. In retrospect, it would explain her decision to leave the only home she had ever known for Starfleet. Her first year on Earth had been the worst: all her studies, of Earth, of Starfleet, had done nothing to convince the Terrans that she belonged there. Worse yet, they didn't think she was capable of the work that laid ahead of her.
Those were the insults that stuck in her ribs, grinding at her carefully composed calm. She knew the prickle of pride, remembered it from her childhood, and as those early days stretched on she felt less and less desire to repress it. She was better than they gave her credit for, a better scientist, a stronger officer. But showing up a Terran in classes was unwise: it was a lesson she learned the hard way, early on. Her jaw had been swollen for days.
Hazing was another central aspect of Starfleet. For most, it ended after they survived their first year, and they would turn around and take out their anger, their scars and humiliation on the next class. For non-Terrans, though, it never ended. And as she continued to excel in her school, things got worse. There were very few alien officers; most knew better than to reach for high positions. It was better to blend in, to keep your head down and your mouth shut. You became less of a target.
She considered that when they made her a commander. Not even Soval had risen so high, and she couldn't quite resist the temptation to tip her chin up, the subtlest show of pride she could manage. Forest wasn't careful when he pinned the new pips to her collar, but she ignored the prick of the pin against her neck. Pain was passing; she'd just proven that a Vulcan was just as - if not more, she told herself - capable as a human. And it felt good.
accepted!
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Re: accepted!