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Sky of Diamonds Moderators ([personal profile] resetbutton) wrote2012-02-01 03:00 pm

♢ APPLICATION


APPLICATION
How to

Applications are OPEN.

♢ We accept applications for: fandom (OU), original (OC), alternate universe (AU), and fandom original characters.
♢ Please check the taken and reserve pages to make sure the character you wish to apply for is available.
♢ Up to three versions of a single character may be in the game at once.
   ° NPCs do take up one of these character slots. They count as AUs.
♢ We allow only one OU version of a character, out of a total of three versions. (That means we can have a combination of either one OU and two AUs, or just three AUs before we stop accepting applications for that character.)
   ° Alternate universe characters are marked by silver borders on the taken page.
♢ If you are given a revision, you have two weeks to fill it out before we issue an automatic decline.
♢ In the case of a decline, you must wait two weeks before reapplying.
♢ We don't do app challenges.
♢ Headcanon is allowed.
♢ Don't worry about apps getting long. If it takes a lot of words to get across what you're trying to say, then go ahead and use them.
♢ Our goal is to have apps processed within a week of their posting.
♢ Existing players, please make sure you can manage activity with your current characters before applying for more.
♢ Applications are screened. Upon acceptance, you may ask us to unscreen them if you wish.
   ° Remember: Dreamwidth allows you to reply to your own screened comments!

If you're unsure of who to apply, we suggest the potential app discussion page. Filling out the small form might give you a better idea of who would work better for you and the setting!

Example
Player
Name: What would you like to be called?
Username: [personal profile] username
Current/former characters: Are you already in the game? Were you here before?

Sleeper
Character: The character's name goes here, obviously.
Username: [personal profile] username
Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here.
Canon point: Where in their story do they come from?
Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be.
Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character.
Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.

If you'd like, you can also include a paragraph on how you see them reacting to the game environment.
History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate.
Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.

Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.

Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.

City
Name: This shouldn't allude to their canon name.
Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well.
History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.

Remember that you need permission if you plan to include other PCs in this history.
Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.

Playing
First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.)
Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.)
Did you read the rules?
Apply
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doul: (Default)

Revisions

[personal profile] doul 2012-04-30 09:50 pm (UTC)(link)
Appearance & City History: I've smushed these two sections together because they deal with his background.

Downing's family had originally been from the Center, but for various reasons (most likely some poor and/or shady business deals on his mother's part), the entire family packed up and moved out to the North. They had a history of working in import/export and couched it in terms of being closer to the source of many of their products. His brothers would've gone into the family business and while Huw had been trained in accounting, he would've broken tradition and struck out on his own pointedly not working on any accounts that could be connected with the Downing family.

In regards to his scarring, I think it would be reasonable to say that at some point his life (approx five years ago?), he was in some sort of accident - either boating or a car crash, whichever you think is more feasible for the game. While his scarring won't be over the course of many years, I think that it should be 'close enough' that he isn't too body disphoric.

Personality
Doul is an internally focused and driven man who priorities his own goals and interests over those of anyone else around him. In regards to his morality, Doul is a profoundly practical man and is more concerned about his own relation to the world than any connection to an external source of authority (God, the Law, etc.) - he won't break the law without reason or if getting caught goes against his better interest, but he has no respect for the institution of law or lawmakers. He believes that it is better and more efficient to lead with stern compassion, but when that fails, force is acceptable. For example, the Lovers were 'benevolent' dictators and Doul didn't appear to have trouble acting as their chief enforcer for years. That all said, he is not wanton or cruel for cruelty's own sake.

When he is without a project to occupy his time, he is restless in a way that manifests itself through outbursts of bad temper and withdrawing from society. Conversley, when he has found something he wants, he is almost infiniately patient when it comes to the creation and carrying out of whatever meticulous and occasionally amoral plan he's created.

He tends to categorize the world around him into that which is useful and that which is not; promptly ignoring anything that doesn't aid or threaten him. That said, he is aware of his surroundings and often reevaluates his situation to better make use of his environment. In his canon, he desparages the ab-dead (vampires), but it is implied that this is done more to irritate The Brucolac (the ab-dead leader of an opposing political faction) than out of actual animosity. Doul has a host of flaws, but bigotry is not among them.

He is adaptable to all manner of strange situations. In game, I think that he'll be most shocked by how similar everyone is rather than their differences. On Armada, he was used to a bustling city filled to overflowing with humans, xenians (non-humans), and fReemade (recently escaped humans and xenians forcibly altered into new shapes as a form of punishment). Each riding (a political division) in the city was governed in a different way and it made for a profoundly patchwork and argumentative form of leadership.

Powers
In game, I think that Doul will likely function as a 'baseline' human with a sensory processing disorder. On days when the world is too loud for him to function easily, he appears to suffer from sensory defensiveness, acting closed off, unemotional, and distant. Conversely, on Good Days, when it's easier for him to concentrate, Doul's ability to focus can be quite frightening.

If he is allowed to regain access to probability manipulation in game, I think there are a great many ways that it could be useful; but as it stands, it's more of a nuisance than anything else. When confronted with a situation where a choice needs to be made, he can explore the likely outcomes of various actions, but each 'branch' of any one choice-tree splits off in innumerable ways and usually serves more to overwhelm than provide valuable information. There's a big gap between being aware of probable outcomes and being able to influence which one he would want to have. Without access to his equipment, he would only have some knowledge of what might happen and that without exceptional circumstances, he would be unable to select and enforce any one option.

In his canon, this ability is harnessed and made useful through the creation of a device called a probability engine (a.k.a. the Might Sword, as in it 'might' do one thing or the other or both at once). As I said in the application, I think that building such a thing could be interesting to explore, but that it's not something he would be able to complete without a great deal of time and effort - at least a year of gameplay would pass before I'd be comfortable bringing that forward as a plot point.
doul: (Default)

[personal profile] doul 2012-04-30 10:32 pm (UTC)(link)
Thanks! I am going to be using this journal and you're welcome to unscreen my app.