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Player Name: What would you like to be called? Username: username Current/former characters: Are you already in the game? Were you here before?
Sleeper Character: The character's name goes here, obviously. Username: username Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here. Canon point: Where in their story do they come from? Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be. Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character. Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.
If you'd like, you can also include a paragraph on how you see them reacting to the game environment. History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate. Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.
Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.
Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.
City Name: This shouldn't allude to their canon name. Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well. History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.
Remember that you need permission if you plan to include other PCs in this history. Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.
Playing First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.) Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.) Did you read the rules? |
Malcolm Reed | Star Trek: Enterprise [1/2]
Name: Shawna
Username:
Current/former characters: N/A
Sleeper
Character: Malcolm Reed
Username:
Canon: Star Trek: Enterprise
Canon point: After the Battle of Cheron, during The Romulan War: To Brave The Storm
Age: 37
Appearance: At 5'9", Malcolm is of a leaner, smaller frame than a lot of men around him, and his genial nature and penchant for uniforms and clothing that are not tight, revealing, or in any way attract the eye to his body hide well-toned muscle underneath. Short, dark brown hair he likes to have combed back neatly, grey eyes, and a few lines about the mouth and eyes that make him perhaps appear slightly older than he is.
Personality: Malcolm is, at times, the epitome of the English caricature. He's got a stiff upper lip, a dry sense of gallows humour, is polite, coy, witty, gentle, quiet, prideful, and not very big on dealing with his own emotions. Then he's got a love of things that go boom and can knock you flat on your ass, so it's not all tea and crumpets.
He steps through the world trying to find someplace where he thinks he can finally fit in comfortably with solid footing--and a pessimistic outlook. He calls his dreary thought process realism and blames his tactical security job for requiring him to see all possibilities and preparing for the worst case scenario, but it's an outlook he's developed since long before he needed to. What is more difficult to see is that past the pessimism is, in fact, hope. Hope for the best, prepare for the worst. As his life has been a series of fairly steep ups and downs, this has worked out pretty well for him. He tries not to appear too hopeful knowing that if something awful happens instead, it might crush him. He is instead pragmatic and practical, but he does enjoy his personal moments of victory whenever he can nab them.
Instead of being what one might normally think of with a chief of security--the big, beefy, loud, trigger happy jock, for instance--Malcolm is instead extremely reserved. He is a firm believer in speaking softly and carrying a big phase rifle. He only raises his voice when it's necessary, to shout over noise or to alert, but in normal speech, his voice is calm. And while he does enjoy himself some explosions and gets a twinkle in his eye at shiny new weaponry, he would, in the end, much prefer a diplomatic approach to problems. It might be more boring for him, but it sure as hell keeps casualties down. In fighting, being a tactical officer, he prefers agility and outflanking, out-thinking his opponents rather than charging straight in guns blazing. But don't think for a second that he can't or won't bust your nose if he feels he has to. He's a by-the-book, memorize regulations to the letter and follow them so kind of guy. Doesn't help that he's more than a bit of a perfectionist, especially harsh on himself.
And when I say extremely reserved, that's no exaggeration. But when he finally gets comfortable enough around someone to call them a friend, he will become much more casual with them, though still won't completely let them in. He will act very polite and personable to most people, though it's hard for him to hide that airy aloofness that comes along with. He keeps his distance, keeps his book closed, and keeps a professional air about him until someone wriggles their way in. This comes from so many different reasons ranging from his emotionally distant upbringing to the knowledge that being in Starfleet means a lot of relocating to being so by-the-book about regulations that no fraternization seems to also mean no friendships. On this last point he's mellowed out somewhat after being with the same crew for nearly ten years, but just because he's really close to the people he already knows and trusts doesn't mean just anyone can waltz into his life and expect to get into his personal bubble. Even with his friends, he tends to keep his private life private, not express personal preferences, not talk about a lot of normal things like family or hobbies or dreams, though he can when he feels he should.
That said, when he learns to give someone his trust, he is loyal to them to a fault, risking career and personal safety for them. This can sometimes pose as a point of conflict if his loyalties clash with his strong ethical and moral sense. Sometimes he gets caught up in moral grey areas that get him into trouble, but he will always do what he thinks is right. Even if it goes against orders. And especially if it's to help out someone he cares for.
Though stern and serious much of the time, Malcolm can certainly learn to let his guard down and enjoy himself. And he's been known to make witty remarks and jokes of dark humour when facing down almost certain death. And he can be a troublemaker, though he would argue that he only gets into trouble by trying to help certain chief engineers out of trouble. He'd rather be the good little soldier boy with the spotless record, but hey, life throws curveballs, especially when you're a space explorer.
On the other hand, Malcolm can also get into some deep trenches of moods that, with his pessimism, make it hard for him sometimes to dig himself back out of again. While he is a closed book in talking about himself, he tends to inadvertently wear his heart on his sleeve. People that know him can tell from a look, however hard he tries to cover it up, what he's feeling, especially when he's upset. The thing is, Malcolm feels very deeply. But coming from a family (and going along with the caricature idea, a country) that was emotionally stifling has made it hard for him to express what he feels or making sense of it all. Basically, he's just emotionally stupid all around. Bottling all of that up inside tends to work for him, but it can, at times, prove to be a dangerous thing that comes out in unhealthy ways. He also walks a fine line between doing his job and putting himself in unnecessary danger. It's usually just stubbornness, selflessness, and duty that makes him push himself this way. The needs of the many makes perfect sense to him.
Most recently in his life is the end of a five year war against the Romulans, which will, in about a year's time, culminate in the creation of the fledgling Federation. There are few, if any, who could walk away from the war without mental scars, and Malcolm isn't about to be the exception. After five years of working overtime in battles, on tactics, and simply trying to help whole worlds survive genocidal assaults, five years of losing friends and shipmates, dealing with the horrors of Romulan attacks and the horrors of some of the things they've had to do themselves, his captain being a pariah, and now the wounds left on the planets, the ships, the people, and perhaps the death of his best friend... Malcolm is, above all, tired. He is older, wiser, and ready to move on to a brighter future, but the past five years have been difficult to say the least. Now his ship, beaten quite nearly beyond repair, is to join the mothball fleet, and everyone will go their separate ways. As far as he knows, Trip, his best friend, really and truly dead this time, something he will silently blame himself for. On the whole, compared to how he was ten years ago or even five, he's a bit more relaxed around people and certainly less naive than he was in his younger years. He has experience and rank and an understanding of battle and war that he'd been trying to learn and prepare for since he was a kid. After living for years, and especially the last few months, right on the edge, Malcolm's ready to try and ease back into a more normal and less tension-filled life.
Which means that ending up in the City suddenly is not going to go over very well. At all. He's likely to be stubborn and irritable and think it all some horrible cosmic joke, might even have a more sensitive trigger. He is likely to eventually go along with the rules of the city but, in his own way with his own skills, attempt to use his position to figure out what exactly is going on and how to work the system from the inside while appearing to work with it.
History:
Memory Alpha link
Memory Beta link
The Beta link is so woeful when it comes to any canon regarding more recent books, though general overviews of said books can be found on their respective pages. Since I can get a little picky and choose-y about what I do and do not consider canon, a short list might be in order: "These are the Voyages" is absolutley not canon, since the books take that, laugh, and try to fix it. Of the books that feature Malcolm prominently in any way, Last Full Measure, The Good That Men Do, Kobayashi Maru, Beneath the Raptor's Wing, and To Brave The Storm are all canon (since they're all written by the same authors and have connecting, overarching plots). What Price Honor? is not canon in itself, but I do lift a few items of history and tidbits from it.
Born September 2, 2122 to a traditional, conservative English family in Leicester, Malcolm's life was decided for him from day one. Growing up knowing he'd continue the Reed family tradition of becoming a naval officer was perfectly fine for him--until the day a couple of school bullies tried to drown him in a fountain. Turns out that developing a deeply-rooted fear of drowning (and thus a fear of being in water deep enough to reasonably drown in) doesn't help those goals. In years following, he would come to realize that he didn't want to risk it out on the sea and instead had much higher aspirations, but telling his patriarchal father that he'd rather join Starfleet began a breakdown of the family that would prove to be irreconcilable. While he still talks to his older sister Madeline and bears little ill-will toward his quiet housewife of a mother, the dynamics between Malcolm and his father got to a point--despite Malcolm's repeated attempts to bridge the communications gap between them--where they simply stopped trying.
His early years in Starfleet were adventurous to say the least. On the other side of the globe and free from his familial constraints, Malcolm began to explore who he was and who he could be. While he used his well-taught dedication and talent to excel in his studies and training, he also became a notorious ladies-man around San Francisco, having a long string of sexual encounters that resulted in a lot of one-night stands and a couple of fuck buddies, but nothing anywhere near more meaningful than that. After finally becoming a fresh-faced ensign, he let his James Bond-admiring, adventure and spy-thriller side of him get the better when a shady character named Harris charmed him into joining "the bureau", what would later become known as Section 31. The idea that he would be getting out there, doing a little dangerous spy-related work for Earth's interests and keeping Earth safe was intoxicating. However, Malcolm found the entire organization to be set firmly in the moral grey area, a position he was not comfortable remaining in. He quit on bad terms, getting back into Starfleet proper, though was warned that nobody could simply leave the bureau and that his skills might be called upon again later.
In 2151, as a lieutenant, Captain Jonathan Archer brought him aboard to man the tactical station of the illustrious first warp 5 starship, Enterprise. Which started a chain of events over four years that included, but was not limited to: gaining his best friend Trip, being shot, being stabbed, being cooked alive, suffocation, almost being hanged, torture, the most vulnerable immune system in the world, being skewered, nearly freezing to death, incidents involving hopping around in time or dealing with people who hop around in time, temporarily turning into another species, reconciling with someone only to have them die on him, the past with Section 31 coming back to bite him in the ass... All quite exciting and dangerous, really. Through the years he had started to learn how to drop his guard and make friends (and score a few alien babes, let's be honest), and he'd made a few technological leaps and bounds that would be useful for generations of ships to come. His changes were not easy to come by or to reconcile with himself, by any means, but change he did.
After saw the fruition of Romulan plans in the later years of the ship's original mission of exploration. Governmental bodies wouldn't listen to their warnings about the Romulans; they were merely ghosts and rumors, and there was no solid proof they could share, which led to great disaster. Through the prelude to and during the Romulan war, Malcolm was an integral part of events leading to the end, including but certainly not limited to:
retconing the series finale to make it betterhelping to fake Trip's death after introducing him to the Bureau, going against Archer's orders to go joyriding with T'Pol to save Trip's ass, figuring out how the Romulans were getting past Vulcan's pacifistic as hell early detection grid,finallybeing promoted to lieutenant commander, and generally doing his job to the best of his ability even as the ship is falling apart around him, staying ever loyal to his captain through thick and thin (especially after the disaster of the Kobayashi Maru).However, when the dust settled and the final battle of Cheron more or less won, the ship was damaged more or less beyond repair, needing to be towed all the way back to Earth just to be retired after all those years of service, and Trip's fate was left in question. Isn't that a great point for someone to be yanked into a crazy cave and told his life as he knows it is a lie?
Powers/skills: In canon, he is a remarkably normal human being, just with some wit and smarts and strength behind him. For this game, I'm giving him a skill I dub eagle eye. His eyes can work much like binoculars on their own, seeing about double the distance of an average human being if he so chooses, and focusing in where he wants. It goes along with his hypervigilance bordering on paranoia and his aim
because he does not hail from stormtrooper academy. He'll find that using it too often or for too long, once he gets the hang of it, gives him eye strain and a nasty headache, though.Malcolm Reed | Star Trek: Enterprise [2/2]
Name: Gavin Stark
Position: police officer
History: Born in the central city a few minutes after his twin brother Vincent, Gavin is technically the younger brother. (Didn't help that in those few minutes, the clock went past midnight, so technically they were born on different days...) While Vincent was the bad boy of the family, Gavin was the polar opposite, very studious, obedient, and trying to make his family proud. To help pick up the slack for his brother, one might say that Gavin worked twice as hard as any kid should have, especially since his parents laid their hopes and dreams on him as Vincent was clearly a bust. The oppressive culture of the city and his pressuring family wore on him, and though he took solace in his older sister Vivian, who he would stay in contact with, it slowly became more difficult for him to get through day by day. Once he graduated high school, though, Gavin dropped everything and left as fast as he could, on the verge of a nervous breakdown.
Most people that left the city tended to drift toward Diamond City, and Gavin was no exception. Finally free from the controlling influence of his family and the city, he could finally attempt to relax and find his place, though given his repressed nature and where he hailed from, it was, at times, a little difficult to fit in. Still, he soldiered on and used what money he still had and could earn taking on odd jobs to put himself through university. The military influence in his life won out in the end, but instead of joining any sort of army, he trained with the local police force, pairing together his strong moral code and his enjoyment of weaponry. Though he was bright enough and clever enough to do potentially anything with his life, even be a big businessman, Gavin felt that this position would help him give meaning to his life. It worked out pretty well. Until an assassin with his face showed up in the same city. [worked out with Hawk and "Vincent Stark"]
Proof: Video from Vivian, his big sister
Playing
First-person sample: I certainly don't think it very polite to yank people out of their sleep and be told that everything they thought they knew was a great big lie. I'm no doctor, by any means, but I'm fairly certain that isn't how dreams work. Why dream every single day, from the mundane to the exciting, and what of dreams within this so-called dream?
Rest assured, I know quite well who I am. I did not dream up a completely new identity. Call me Gavin if you will, but I don't expect I'll be staying very long.
Third-person sample: Naturally, the situation surprised Malcolm. Unsettled, even. But he attempted to keep his calm. There were any number of explanations for this. Most likely some kind of mass kidnapping. But the new names? Some kind of facility on another planet--an experiment? It wasn't much of a prison, but with no immediate way to get back, there didn't seem much need for it to be one.
What was truly worrying was how everyone he'd seen appeared to be completely human. Not a single alien species among them. The pieces didn't fit. The last he'd known, he'd been on the ship dragging the remains of Enterprise back to Earth. On his way home. This certainly wasn't Earth, or at least, nowhere on it he knew of. The gravity was normal, and the atmosphere seemed about right as it could in a cave setting. So if this was some alien assault, then who? If this was some human operation, then where? Other important questions included 'why', 'how', and 'when', but he had little more idea about those than the first two questions.
After time travelers, psychically controlled ships, genetic mutations for just about everything, and nearly invisible ships, one more improbable thing wasn't terribly difficult for him to take in. Before the war, this sort of thing would have practically felt like every other Friday evening.
Though he knew his ship wasn't about to swoop in for a rescue operation, surely the Captain (if he wasn't already here somewhere) would be raising hell about sending a team of MACOs to rescue any of his missing crew. There wasn't much Malcolm could immediately do to rectify his situation himself, but he knew everything started with simple observation. If he could gather any sort of useful information, then he'd already be well on his way to formulating some sort of escape plan for himself--and everyone else just as confused as him.
Did you read the rules? Yep~
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City proof
Could you elaborate what, exactly, this video would contain? It doesn't need to be an intricate explanation or anything.
Re: Revision
accepted!
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