Applications are OPEN.
♢ We accept applications for: fandom (OU), original (OC), alternate universe (AU), and fandom original characters. ♢ Please check the taken and reserve pages to make sure the character you wish to apply for is available. ♢ Up to three versions of a single character may be in the game at once. ° NPCs do take up one of these character slots. They count as AUs. ♢ We allow only one OU version of a character, out of a total of three versions. (That means we can have a combination of either one OU and two AUs, or just three AUs before we stop accepting applications for that character.) ° Alternate universe characters are marked by silver borders on the taken page. ♢ If you are given a revision, you have two weeks to fill it out before we issue an automatic decline. ♢ In the case of a decline, you must wait two weeks before reapplying. ♢ We don't do app challenges. ♢ Headcanon is allowed. ♢ Don't worry about apps getting long. If it takes a lot of words to get across what you're trying to say, then go ahead and use them. ♢ Our goal is to have apps processed within a week of their posting. ♢ Existing players, please make sure you can manage activity with your current characters before applying for more. ♢ Applications are screened. Upon acceptance, you may ask us to unscreen them if you wish. ° Remember: Dreamwidth allows you to reply to your own screened comments!
If you're unsure of who to apply, we suggest the potential app discussion page. Filling out the small form might give you a better idea of who would work better for you and the setting!
|
Player Name: What would you like to be called? Username: username Current/former characters: Are you already in the game? Were you here before?
Sleeper Character: The character's name goes here, obviously. Username: username Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here. Canon point: Where in their story do they come from? Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be. Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character. Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.
If you'd like, you can also include a paragraph on how you see them reacting to the game environment. History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate. Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.
Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.
Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.
City Name: This shouldn't allude to their canon name. Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well. History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.
Remember that you need permission if you plan to include other PCs in this history. Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.
Playing First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.) Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.) Did you read the rules? |
William Flemming (AU) 2/?
There is little known about Flemming prior to the Lobito Island incident. He had a daughter, but there is no sign that he was either married or that the mother of his child is living. At the very least, he never acknowledges it at all.
As a researcher involved in many things where the ethics of the experiments were never called into question, there wasn’t much that he wouldn’t do. Though his national origin is vague, he’s possibly South African, though he does work for the United States government. It’s mentioned that he was the lead scientist behind the development of several biological weapons, and the fact that he later has access to a nuke confirms that someone was paying him to find ways to solve their dirty work. Alongside Hans Davis, he created Pythagoras, a new version of Metal Gear, dubbed Metal Gear KODOQUE. Hans treated the Metal Gear as though it was a child, and in turn Flemming treated the machine like it as well.
He was involved an experiment with Hans Davis, whose real name is Charles Schemeiser, that involved luring the children of the island of Moloni to Lobito Island, a small island off the coast of South Africa. He and Hans worked together in creating ACUA, a new type of drug that would allow complete control of soldiers in combat. The drug needed experiments, and Hans was the type of man willing to get his way at any cost, so the children were what he turned to. As part of ACUA, subjects capable of controlling those who are exposed to it were tested. It was known as the Ritual of Conjuration, and it involved the death of nearly all the children involved. In the end, the two surviving children, two children known as No. 16 and No. 104 were the final surviving children of the experiment were forced into a battle of their minds.
No. 104 supposedly perished in the Ritual, therefore allowing No. 16 to become the Neoteny and controller of ACUA. In actuality, No. 104 survived, possessing Flemming’s young daughter, Constance. Flemming was aware of it, and it ruined him. After the sudden disappearance of Hans, the one man who could return his daughter to normal, Flemming became desperate. He staged a terrorist action, threatening to bomb the island that both No. 16 and No. 104 dreamt of living on. Eventually, Hans vanished, and an unknown time passed by (it could have been several years, but it’s never specified) and Flemming was left desperate and alone. Upon the attack by a rogue soldier named Leone, the entire island was evacuated of researches save for Flemming himself.
After No. 16 hijacked Flight 326, the plane that Constance happened to be flying on as well as Presidential hopeful Viggo Hatch and his staff. Solid Snake was called in, being the only one that the government could rely on to take on a secretive mission. Flemming called for help over radio, identifying himself as Gary Murray, a lab tech who escaped from the terrorists after Pythagoras and underling of Flemming.
Snake took the bait, and Flemming began feeding him information about Hans Davis under the cooperation of Alice, also known as No. 16, who wanted Snake to be her father as the children had been taught to strive to be like him. After Snake was identified in the Residential Area as Hans Davis, his team started to become suspicious of him and Flemming began to work on convincing Solid Snake that he was in fact Hans Davis. Upon contact with Snake in BRC-026, he informs Snake that he will kill Flemming once he gets the ACUA data and get rich off of it.
Upon finally meeting him, he tells Snake that he is actually William Flemming, and that Snake is actually Hans Davis. Snake fainted, “remembering” the Ritual of Conjuration. The implanted memory left Snake confused, and gave Flemming a chance to attack. To ensure that Snake actually believed that he was Hans Davis, he was careful with his wording, gently assuring to Snake that he’s just convinced himself that everything that happened while “he” was in charge of the research facility never happened, and Flemming is nothing less than a good friend for wanting to help him remember.
He showed Snake the Pythagoras data, telling him that the only way for Snake to be able to gain access to it would be to regain his memories and hack passed Hans Davis’ cryptosystem. Before he could continue, Teliko appeared, shooting at him and startling Flemming enough to cause him to drop the disc as he ran off.
Later, as Snake searched for Flemming and the Pythagoras data, Flemming disguised himself perfectly as Snake. Or at least, that’s what game models lead one to believe. Never mind that he’s three or four inches taller than Snake. Actually, it’s later mentioned that he didn’t do that great of a job at the disguise and it was largely the fact that Snake was so out of it that he was able to pass off as a doppelganger. He introduced himself as Hans Davis, and managed to convince Snake to not shoot him, further lulling him into believing that he was in fact the man who had kidnapped all of the children and used them for his human experimentation.
Much later, as Snake teamed up with Leone to get into FAR, and eventually separate, Flemming cornered Leone with his ACUA troops. He tormented the man, and bragged about what he has accomplished, saying that lives are meaningless compared to that of his daughter’s, currently trapped on the plane that Neoteny has threatened to explode. Alice, her voice altered into that of No. 16, made herself known to him, who immediately freaked out and vanished from communication. While he was outside of communication, he drugged Leone into believing he wasn’t the soldier-for-hire he actually was, and in the ACUA-induced stupor, he attacked Snake and Teliko.
After defeating Clown, who had previously disguised her as Teliko, Snake and Teliko arrived at FAR, Flemming welcomed Snake, clearly having convinced himself that Snake is the real Has Davis, even though the two men bare little resemblance to each other. Almost immediately, No. 16 takes over Snake. Able to do this because Snake doubts himself enough to believe that he is actually Hans Davis, and threatened him, toying with Flemming as “Hans” called him a mad scientist, threatening to launch the nuclear device on Metal Gear so Flemming takes the fallout. Of course, No. 16 promises that Flemming will die, and not live to see the consequences of his “actions.” Flemming activated Metal Gear, attacking Snake and Teliko.
Snake fell off of Metal Gear, breaking the control that No. 16 had over him. Flemming, on his last amount of patience, gave his ultimatum to No. 16: as he already knows that Constance won’t be released. Instead, he’ll kill Snake, and then launch a nuke at an island in the South Pacific that she admired and dreamed of. He knocked off the armor containing KODOQUE, and attacked.
With Metal Gear nearly destroyed, Flemming, desperate, said he’ll launch a single nuclear missile, hoping that it will convince No. 16 to finally release his daughter. Teliko tried to convince him otherwise, but Flemming, angered, told her once more that he doesn’t care about other people’s lives over that of his daughter. He tried to shoot her, but she’s faster. He dies; his last words “Constance. Everything’s okay. Daddy’s here right by your side.”
--
In the AU, hardly any of this actually happens. The AU happens before the events of the game take place, though the events that made Flemming so despicable such as the Ritual of Conjuration still happen, making Flemming someone who is not at all a good person. He and Hans Davis were nearly connected at the hip, though this may have been a case of the two of them worried that the other would backstab them. Either way, they were close. Close enough that rumors circled them so far as the staff were concerned.
Behind closed doors, they experimented on each other with small samples of drugs. The kidnapped children were much too precious to waste on experimental drugs, and what they used was never a problem. Just a test here and there, because the two men trusted each other.
One of the drugs had an unintended side effect. The goal had been to be given a slight amount of ACUA to test its effects on an adult, but something in the cocktail had gone wrong. The result was Flemming snapping. In his confusion, he ran from the office, somehow noticing a pattern of numbers that he managed to associate with himself. He called himself “No. 185” because of this, having lost the memories of who he truly was.
Despite Hans trying to find him, he escaped to BRC-026 to the alarm of the children being held there. With the exception of No. 16 and No. 104, the children gave him a wide birth in their tightly packed prison, terrified and not understanding why Flemming was acting so differently, fearing it was another ploy. The children started to mockingly nickname him “Twitch” after the nervous tick he had developed, but instead of being offended, he took the name as his own, liking it better than the set of numbers. After many days passed, Twitch gained a premonition of an accident that was about to happen.
Most of the children didn’t believe him. In the end, he escaped from the building with only a handful of children following him, No. 16 and No. 104 included.
William Flemming (AU) 3/3
Very rarely, he will get flashes of something, and when he does, it’s never anything good. It’ll alarm and scare him, but even with the knowledge, he’s not one to express what he knows even when he sees these things—scared that he may be wrong and scared that he might be right. Given that his usual reaction to this is to find the nearest corner to cower in, people are bound to never take him seriously, right or wrong.
His final power is the ability to mentally give people a physical “shove.” It has unpredictable strength attached to it, but he rarely knows how to use it, and the shove isn’t ever inhumanly strong— it goes from strength of a small child shoving someone to the strength of a grown man.
Though these are powers from the AU not attached to the main canon in any way, they go along with the theme of the children experimented on having various powers. Though the ultimate goal of Neoteny was to create a manner in which to control a large amount of people, there were bound to be a variety of skills. As an adult, his skills are severely limited as he is not a possible Neoteny candidate. Considering that Flemming did monstrous experiments on children, having useless psychic abilities has some amount of irony attached to him gaining rather useless psychic powers at the cost of him losing nearly all of his old self is fairly self evident.
City
Name: Dr. Allen Grant
Position: Currently homeless hospital patient, formerly a medical doctor
History: Dr. Allen Grant was at one point, a well-respected surgeon originally from the Southeast. He never married and was a private man without many friends. Even with this, he was nevertheless a friendly man, and his patients adored him.
At the height of his career, Dr. Grant was in a terrible accident, and the result was that the brilliant, if somewhat cold, surgeon had a dramatic shift in his personality. He forgot who he was and became shy, timid, and quiet— a near mute. He also forgot nearly all of his medical training, only very rarely managing to spout out information that proved that he was still the doctor that people had known. Before the Disaster, he had spent the last several years in a mental health facility with people trying to help him regain some of his of his memory.
Proof: MD certificate with the name “Dr. Allen Grant” on it in his handwriting. Attached to the back of it is a photograph of him with a doctor’s nametag on as extra proof
Playing
First-person sample: [There’s a moment of static fizz before a face appears, looking tired and worn. But the man manages a weak sort of smile before waving. He doesn’t speak. Instead, he begins to type.]
i have been told my name is dr. grant. i don’t really remember my name from my dream so i guess that’s okay. there must be a lot of people who are just as confused as i am.
how many people are here and how long has everyone been awake? these aren’t really important questions, but i’d like to know anyway. it’ll help know some things, i think. if we’ve really been asleep for so long, knowing the truth from fiction will be very hard.
Third-person sample: He didn’t know his name. Even in his dream, he hadn’t known his name. The name— his real name, was foreign to him. He’d been told that it had been because of an accident, which he supposed made sense, but no one would tell him what the accident was. It unnerved him. He couldn’t call himself “Dr. Grant” when he wasn’t a doctor. When he didn’t know anything. Someone would have to be stupid and desperate to hand medical equipment to a man who couldn’t even hold his hands steady.
The dream had felt real, but he didn’t see why these people would like to him. Maybe it had been just because he had been asleep for so long. His mind swam with possibilities, but the most that he could think of was that it had been just a weird dream. Not too weird, though, he guessed, because he had still woken up himself. Still unsure of who he was, still a twitchy sort of fellow. Maybe the dream couldn’t give him a different personality.
It was odd, though. He didn’t really dream. At least, he hadn’t in the dream.
That was… confusing to think about.
He didn’t really trust any of the other people who had woken up. He didn’t think that he would trust much of anyone, but it was important for them to… well. Learn how to live, he guessed. No way was he going to go back to being a doctor, though. How could he when he didn’t even remember anything? Sure, he knew some first aid here and there. Enough that he could bandage up an injure or help with a burn. But surgery? That was scary.
If it was a joke, it was a strange one. And they had managed to get him to sign a document. It was strange…. And rather alarming.
Did you read the rules? Blueberry
Revision
Almost there!
Your application is good! We just have a few questions about your app before we can decide to accept or decline. Please expand on...
Personality
You mentioned that Twitch has a tendency to show "aspects of his previous self". Please tell us what these aspects are and under what sort of circumstances he shows these parts of himself, along with how they coincide with the new personality Flemming has developed.
Re: Revision
Twitch can be incredibly cold at times. There’s no actual set point when this happens, though it won’t happen about people he genuinely cares about. In contrast to his normal timid persona, he can really stop caring about people, but later become startled with himself and his coldness. He is still ultimately Flemming and has a tendency to disregard human life when he is showing off who he used to be in situations that can involve people being killed. Though much more likely to want to defend children, if someone were to be unwilling to help him with something, in the right situation— that is, if it triggers a vague sense of a past experience, Twitch is probably going to get aggressive and angry, and exhibit more of his original personality, including the capability of messing with a person and being incredibly cruel and manipulative.
Of course, the manipulation comes at a cost: Twitch will not be happy with himself, and will indeed be rather horrified at the idea of him disregarding people so heavily. There will be a lot of internal conflict on his side and quite a bit of search in attempt to figure out what sort of person he was before. He’ll never be quite successful, at least not at first, and even so, it’s not like his dream memories are real, right? He’ll be stuck between the oddity of who he was in the real world, and the paradox between the quiet, kind man, and the very sharp and ruthless one he used to be.
Though not the sort to be outright rude most of the time, even as his old self, when it comes to people interrupting him when he’s going all “science” he’ll snap, tell people off, and be generally very out of character for the shy and timid man that most people who meet Twitch will be familiar with. He won’t always be aware of his switch in personality, especially when he is really concentrating on something science-like, and unless someone is actively pointing it out to him, chances are that the only way he’ll become aware of acting off is if someone outright asks him.
accepted!
Welcome to the game!
Now that you've been accepted:
1. Confirm that you are using the same character journal as in your application, then please join
1½. If you wish, you may also join landofglass and gdbatcave with your personal journal.
2. Comment to the taken characters page, and then locations to let us know where your character will be working.
3. Once you gain access from
4. Let us know if you would like your app unscreened.
5. Go ahead and introduce yourself if you like!
6. Have fun. ♥
BONUS 7. In honor of the game opening, please head over to the player plot post share your ideas!
Re: accepted!