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Sky of Diamonds Moderators ([personal profile] resetbutton) wrote2012-02-01 03:00 pm

♢ APPLICATION


APPLICATION
How to

Applications are OPEN.

♢ We accept applications for: fandom (OU), original (OC), alternate universe (AU), and fandom original characters.
♢ Please check the taken and reserve pages to make sure the character you wish to apply for is available.
♢ Up to three versions of a single character may be in the game at once.
   ° NPCs do take up one of these character slots. They count as AUs.
♢ We allow only one OU version of a character, out of a total of three versions. (That means we can have a combination of either one OU and two AUs, or just three AUs before we stop accepting applications for that character.)
   ° Alternate universe characters are marked by silver borders on the taken page.
♢ If you are given a revision, you have two weeks to fill it out before we issue an automatic decline.
♢ In the case of a decline, you must wait two weeks before reapplying.
♢ We don't do app challenges.
♢ Headcanon is allowed.
♢ Don't worry about apps getting long. If it takes a lot of words to get across what you're trying to say, then go ahead and use them.
♢ Our goal is to have apps processed within a week of their posting.
♢ Existing players, please make sure you can manage activity with your current characters before applying for more.
♢ Applications are screened. Upon acceptance, you may ask us to unscreen them if you wish.
   ° Remember: Dreamwidth allows you to reply to your own screened comments!

If you're unsure of who to apply, we suggest the potential app discussion page. Filling out the small form might give you a better idea of who would work better for you and the setting!

Example
Player
Name: What would you like to be called?
Username: [personal profile] username
Current/former characters: Are you already in the game? Were you here before?

Sleeper
Character: The character's name goes here, obviously.
Username: [personal profile] username
Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here.
Canon point: Where in their story do they come from?
Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be.
Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character.
Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.

If you'd like, you can also include a paragraph on how you see them reacting to the game environment.
History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate.
Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.

Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.

Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.

City
Name: This shouldn't allude to their canon name.
Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well.
History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.

Remember that you need permission if you plan to include other PCs in this history.
Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.

Playing
First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.)
Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.)
Did you read the rules?
Apply
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tartanisstylish: (really my dear)

aziraphale | good omens | 1/?

[personal profile] tartanisstylish 2012-04-10 02:42 pm (UTC)(link)
Player
Name: Anne
Username: [personal profile] trustme_imthe
Current/former characters: N/A

Sleeper
Character: Aziraphale
Username: [personal profile] tartanisstylish
Canon: Good Omens
Canon point: Five years post-canon; 1995
Age: Approx. 6,000. In the City, he would be considered 42.
Appearance: Aziraphale's physical appearance is only described briefly in canon. He is described as having plump, "elegantly-manicured hands"; he wears a tie and what is implied to be a frumpy suit coat. He enjoys tartan. For the purposes of this section, I will infer that Aziraphale looks like an academic gone further to seed. He is a bit heavy but it doesn't occur to him to be self-conscious about it. He appears between 35 and 45 years old, although there is a quality of agelessness about him; he is of average height and has sandy brown hair and blue eyes. He does take care of his appearance, but in a very outdated manner, because along with the manicured nails he wears old ties and outdated suits. Sometimes he wears tweed, or glasses, although he doesn't need them. Canonically, something about his appearance and speech gives one the feeling that he's tremendously gay; this translates into slightly overdramatic hand and arm motions, precise diction, regular (occasionally scathing) use of endearments such as "my dear," and excellent posture.

Personality: Upon first acquaintance, Aziraphale appears virtuous to a fault. He is kind and unfailingly, sometimes cloyingly courteous; he's the type to walk old ladies across busy streets. While he worries constantly about what the Right Thing to Do is and is initially hesitant to question God's plan, he also cares deeply about everyone - individuals as well as humanity as a whole - significantly more than he cares about the heavenly cohort. He dedicated eleven years to a desperate scheme designed to preserve the world, and in the end he was willing to sacrifice himself for the sake of humanity.

Sometimes Aziraphale is not a very good angel. He has, in a way, become more human, but in doing so has given up a good bit of his heavenly perfection. He frequently displays greed and covetousness (although he would probably call it "indulgence"), particularly in the context of books (he wheedles his way out of actually selling a book from his shop for decades), wine (which he consumes in ridiculous amounts with Crowley), and good food (which, technically, he does not need to eat). And he can be selfish - the initial reason he has for wanting to stop Armageddon is that if Hell wins he'll be punished, and if Heaven wins he'll be bored.

He is frequently backhanded in his courtesy; when he is unhappy, particularly with Crowley, he is acidic in his sarcasm. He can also be self-absorbed and hyper-focused on his own thoughts and desires. When he gets drawn into himself in this way, he will often lose his ability to make efficient and coherent decisions; in other words, he dithers. He often relies on others, such as Crowley and Adam Young, to make decisions that he can react to, rather than taking initiative in dangerous situations. He is also what you might call stereotypically British: stuffy, bookish, and fond of tea and tweed. He tends toward the philosophical, especially when inebriated, and has begun to feel slightly safer going on about independence and free will and stuff. He still calls things ineffable, though, sometimes.

Perhaps his greatest failings, at least in Heaven's eyes, are his attachment to humanity and to Crowley. While he is slightly behind Crowley in the former, he does value humanity for the progress that they have made throughout history, their cleverness, and - by the conclusion of the novel - their ability to think for themselves. While his fear of heavenly retribution for interference in Armageddon never entirely subsides, he does realize that humanity is vastly superior to beings of angelic stock because humans have imagination, whether they use it for better or for worse. Further, without humanity he would be a vengeful angel rather than a compassionate one; he first displays empathy when Adam and Eve are driven out of Eden, when he gives them his flaming sword for warmth and protection.

Then, of course, there's Crowley. Crowley is supposed to be Aziraphale's enemy (because he's a demon) but he's actually more like a friend (because really, who else would they talk to if not each other?). They have known each other for millenia and rely on each other because they don't have anyone else. Even before they thwarted Armageddon, they spent far too much time together doing human things: dinner at the Ritz, feeding the ducks, and generally keeping good and evil in balance on Earth. Their Arrangement officially ensured that "while neither really won, also neither really lost," but had the side effect of exposing them to each other on a regular basis. After the quelling of Armageddon, they were even more isolated but for each other. As a result, Aziraphale relies on Crowley for companionship and considers him to be kinder and better than he admits to being, just as Crowley believes that Aziraphale is not quite as virtuous as he tries to act. He also expects Crowley to balance him out, both the good and the bad parts of him. Their relationship is relatively healthy, given its length and their isolation with each other, but although they are friendly and even domestic with each other, tension persists because of the fear that Heaven and Hell will come crashing down on their heads at any moment. Further, Aziraphale is so used to Crowley being in his life that he is likely to panic when he realizes that he is alone.

History: As an angel, Aziraphale was presented with a choice: to obey God, or to Fall. While his specific answer was unfortunately not documented for posterity, he did end up on the side of Heaven and was given the glorious task of standing outside the Eastern Gate of Eden with a flaming sword. He could have done a better job of guarding Eden, honestly, because eventually he was joined by the Serpent of Eden - Crawly - who had just tempted Eve to Fall. After awkwardly half-admitting doubt in their leadership, they parted ways - for a bit.

Because as it turned out, both of them ended up on Earth in human form as field agents, meant to subtly manipulate the actions of humans to ensure their eventual place in Heaven (Aziraphale) or damn their souls to Hell for eternity (Crowley). They were also meant to work in competition with each other, trying to get the most soul points, as it were. But as it turned out, several millenia of this became intensely boring and they worked out an Arrangement in which they worked just hard enough to make it seem to their superiors that they were wrestling with a dangerous and highly capable enemy. With their free time, they were able to be social - mostly with each other.

Fast-forward through centuries (some boring, some far too interesting) to the 20th, and Aziraphale was running a little bookshop from which he rarely sold an actual book, drinking fine wine, and generally enjoying life, or whatever you'd call it. Then Crowley got news of the impending Apocalypse - to be brought about by the Antichrist - and persuaded Aziraphale that wouldn't that just be terrible, to be there when Heaven and Hell destroyed every beautiful thing that humanity had created (and every terrible thing, too)? Crowley had always been good at tempting, and Aziraphale had really agreed with him from the get-go anyway, so they hatched a plan: to find the child and give it equal influence of good and evil. As godfathers. Sort of.

An idea that might work in theory, but in practice it would have been helpful if Crowley had had the right child in mind. In fact, they lost the Antichrist. So while they spent eleven years trying to raise this perfectly ordinary child not to be the Destroyer of Worlds, the actual Antichrist, Adam Young, was running around free of any influence whatsoever. He grew up to be very, very human. However, when Crowley and Aziraphale found out that they'd misplaced Adam, they completely panicked and separated in an attempt to track him down.

As Armageddon began to rain down on them, Aziraphale contacted Heaven to say no, look, it's fine, we don't have to go through with all this, we know who the Antichrist is! - only to realize he'd missed the point when his superiors told him, well, obviously. But we're still going to destroy everything. After an inconvenient discorporation, Aziraphale's consciousness latched onto a medium named Madame Tracy, whom he persuaded to take him to the nuclear facility where an overwhelmed Adam was about to end the world. Upon arriving at the center of the storm, meeting an overwrought Crowley, and regaining his body, Aziraphale prepared to fight the forces of Heaven and Hell with a tire iron when Adam decided - no, these options aren't acceptable. And stops everything.

The world was different after what nearly was Armageddon, and after everything Crowley and Aziraphale decided to get out of London for a bit. They set up shop in a cottage in the South Downs,[1] which is nice and normal and ordinary. They were best friends and only halfway terrified of being shot down from on high (or low).

And then Aziraphale woke up.

Powers/skills: As an angel, Aziraphale was near-omnipotent, with power over life and death, the human soul, and creation and destruction of physical matter. In the context of the game, he will have the following powers.
  • Extreme persuasiveness, especially in the context of moral situations. Example: A character is deciding whether or not to steal something; Aziraphale would attempt to essentially guilt them out of doing it. [OOC this will only work in person and with characters he has had previous interactions with, never strangers. Permissions would be required, and the effectiveness would be decided based on a dice roll: 1-2 = no effect beyond that of a normal conversation; 3-4 = slight persuasion, characters more likely to do what Aziraphale suggests, but they would be aware of his influence; 5-6 = characters very likely to do what Aziraphale suggests and with limited knowledge of his influence over them.]
  • Constructive/destructive powers. Aziraphale would gradually reclaim the ability to create or destroy inanimate objects. Both creation and destruction would take a physical toll, leaving him exhausted. For creation/destruction of items permanently, they must be the size of a breadbox or smaller; for creation/destruction of larger items, after two hours everything would revert back to his previous state. Initially, Aziraphale will only be able to access this power when under duress and will have to practice with it in order to control it effectively.
  • Unusually high alcohol tolerance; he can drink twice the amount that the average man of his build, so that his liver doesn't crap out.

[1] Referenced here and in a con interview that I think's been removed from YouTube. It's sort of like canon?
tartanisstylish: (this is my sexy look? maybe??)

aziraphale | good omens | 2/2

[personal profile] tartanisstylish 2012-04-10 02:43 pm (UTC)(link)
City
Name: John Gates
Position: Cave: Assistant librarian; City: purveyor of secondhand e-reader materials and back-up drives at a shop between the outer and the middle ring, known simply as "Gates's".
History: John was born in the Center into a large family of feuding siblings and distant parents. Considering himself above all that factionalism, and frustrated by the frequent absence of his father, he left home for the Diamond City at the age of sixteen to pursue a career in library science. He was admitted to Diamond College of the Social Sciences despite his young age because of his intelligence and dedication to what he described as "the preservation of the written word".

Though never fully satisfied with the modern library system, he stuck with it because he was convinced it was what he was meant to do, that it was inevitable. He took several courses in religious studies and thought for a while that it would be interesting to pursue further, but soon decided that religion was impractical and dogmatic and that he was serving a higher power in any case - that of the written word. Graduating two years early, he quickly got a job at a large City library, where he quietly reshelved books for seven years. Then, suddenly, he became inspired, possibly by a night of wine and philosophy with a young man whose face he couldn't quite remember, and quiet John Gates came into work with a light in his eyes, speaking of the need for creativity and independent decisions and thinking, really thinking about things.

Needless to say he was fired.

After months of depression and insomnia, waist-deep in bills, John realized that the only way to put his life back on track was to start his own business. He transformed his cheap first-floor apartment into a little shop, lived in the back room, and sold just enough used materials to pay off his debt and get by. However, he became something of a recluse, rarely leaving his shop. He never pursued long-term relationships, romantic or otherwise, with anyone, and generally kept his thoughts to himself, until the Disaster came.

Proof: A grainy video of his half-drunk rant, taken by one of his former coworkers, and preserved on a drive.

Playing
First-person sample: To whom it may concern:

This is very curious and fairly clever. I can certainly see where the idea came from, although I'm not sure why you're doing it. It's a well-constructed farce. Very well constructed! But I don't know if it will be believed, unfortunately. People believe what they remember, you know, and I certainly don't remember this. (Although I don't claim to remember everything, I certainly remember enough.)

Speaking of which, to the general public: I am looking for a menace to society. He wears dark glasses and expensive suits and is probably, oh, inciting vice somewhere, unless he's given up on that again. If you see him, give him a stern look and tell him to find me.

Best wishes all,
John Gates (I suppose)

[Also: this thingy.]

Third-person sample
: Aziraphale curled his lip.

Really, now. They called this a library?  Not that he enjoyed libraries in general; they were too big and open, and all sorts of people touched the books, and borrowed them, and got stains on them, and - it wasn't to be borne. But this was a travesty! There weren't books to get stains on. Just chips and flat screens and mad little terminals - and he'd thought 1995 was bad.

He wondered briefly what his face looked like. He must be a sight right now - simply the picture of disdain. But all he wanted to do was run his fingers down the spine of an old crackling first edition and smell that smell that one always got. Word smell.

Instead he let his hand slip into his pants pocket and tighten around the small drive that contained - well, proof, or so they called it. He'd watched the video at the little flat they'd provided for him. It was fairly convincing. He wondered how they'd done it. A young man who might've been Aziraphale, if Aziraphale had ever actually been young, glasses askew, shirt untucked, ranting about free will and the beauty of humanity. Clever. Very clever. But not clever enough.

He didn't remember everything about What Almost Happened, and he hadn't remembered it every day even at the cottage, but he had woken up in the cryo lab with a solid certainty that yes, you are an angel; yes, you nearly let the world end; and yes, in the end, everything was all right. There was a sense of urgency he had as he was regaining consciousness, a need to get his footing by remembering basic facts, and once he'd done so, it was impossible to believe anything the Workers told him.

They seemed quite unpleasant anyway, so he didn't feel too bad about doubting them, for all that they were clever in their lies. Perhaps at a later time he would learn why they were so intent on their story, but for the moment, he would grit his teeth and bear this . . . "library". In any case, nothing was to be done without Crowley. Who would be here. Aziraphale refused to believe otherwise, despite the niggling fear at the back of his mind, the whisper that they didn't include him in your biography. He's not here. You're all alone.

It didn't bear thinking about. So he didn't.

Did you read the rules? I did indeed. :)
tartanisstylish: (Default)

Re: accepted!

[personal profile] tartanisstylish 2012-04-10 05:53 pm (UTC)(link)
I will be using the same character journal, and I'm fine with my app being unscreened!