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If you're unsure of who to apply, we suggest the potential app discussion page. Filling out the small form might give you a better idea of who would work better for you and the setting!
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Player Name: What would you like to be called? Username: username Current/former characters: Are you already in the game? Were you here before?
Sleeper Character: The character's name goes here, obviously. Username: username Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here. Canon point: Where in their story do they come from? Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be. Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character. Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.
If you'd like, you can also include a paragraph on how you see them reacting to the game environment. History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate. Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.
Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.
Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.
City Name: This shouldn't allude to their canon name. Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well. History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.
Remember that you need permission if you plan to include other PCs in this history. Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.
Playing First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.) Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.) Did you read the rules? |
commander shepard | mass effect | reserved | 1 of 3
Name: Amber
Username:
Current/former characters: None
Sleeper
Character: Commander (Kathryn) Shepard
Username:
Canon: Mass Effect
Canon point: 2186, between ME2 and ME3. After the events of the "Arrival" DLC, Shepard has been arrested, incarcerated and relieved of duty pending investigation into her involvement in the destruction of the Bahak system and the resultant death of 300,000 batarian colonists on Aratoht. Only the intervention of her former commander, David Anderson, has kept her from court-martial.
Age: 30 physically, 32 chronologically
Appearance: Shepard is about 5' 8" or so, fair-skinned, with eyes of a color somewhere between blue and violet and dark red hair cut in a chin-length bob. She's roughened and scarred from years of combat, though the worst of it is usually hidden by her clothing, and her frame is lean and muscular. She's most at home in body armor or her military uniform, but on the few occasions she wears civilian clothing, she usually opts for simple styles in dark colors or neutrals. Her overall demeanor is one of strength, confidence, and determination.
Personality: First and foremost, Shepard is a soldier. She has never known any other life but that of the Alliance military, raised as a Navy brat and having joined the military herself on the day she came of age to do so. Trained in the Alliance's most intensive special forces programs, she is not afraid of combat or any of its hardships, and fighting in the defense of humanity runs in her blood. Her parents inculcated in her a sense of honor, duty and courage, virtues that as an Alliance officer she strives to uphold. She is a very focused woman when it comes to any missions she's been assigned, and all other concerns fall second to getting the job done and doing it right.
Shepard is a natural leader, and has been since she proved herself in the Skyllian Blitz. People tend to flock to her, drawn by her charisma, her strength, and her determination. While people fall behind her banner easily, and some of those who work with or under her seek to get close to her as a person, Shepard isn't one to easily let her guard down. She likes people, and as something of an idealist she genuinely believes most people have some good in them at the heart, so that isn't the issue. What is, as stated above, is her intense focus on her work. Stopping the Reapers is all-important to her, and she simply can't allow personal feelings or relationships to get in the way. With time, she certainly can allow herself to open up, as demonstrated by her romantic relationship with Kaidan and her friendships with her closest squadmates from her fight against Saren and the geth — Garrus, Liara, and Tali, primarily — but forming these relationships took time and a great deal of trust. When it comes down to the wire, she's still a commander first and foremost, and she expects everyone around her to understand that.
Going back to the fact Shepard's a little bit of an idealist — I've played her as more 'Paragon' than 'Renegade', meaning she puts a lot of stock in things like honor, nobility, and compassion. She wants to help others when she's able, though circumstances mean she sometimes needs to prioritize who to help, and the safety of her ship and crew always come first. She genuinely believes most people are essentially good (not all, as she's had proven to her before) and that it's possible to solve some situations without resorting to armed conflict. She's a fairly good speaker, and she has a tendency to have the right words at the right moment to persuade people to see things her way without ever having to fire a shot. She prefers to work within the system when possible, whatever system that may be, though she's not averse to breaking some rules to get the job done if need be and she's well aware that some systems of rules and governance are imperfect. However, again, she's a soldier, not a politician or a diplomat, and when she's determined she needs to go in guns blazing, she goes in guns blazing, end of story. If you can't be talked out of getting in her way in circumstances like this, sorry, she's going to have to shoot you. Her tolerance and patience are good, but not limitless.
She is fully aware that she has an intense amount of responsibility riding on her shoulders, and a great many lives, and this affects how she conducts herself, too. Knowing the odds against her success in fighting the Reapers, Shepard has had to force herself to appear strong and capable, even when deep down she realizes just how bad things are. Any worries or concerns are bottled up and kept suppressed. There's a tiny handful of people who can coax her into talking about her feelings, but for the most part, attempts to pry beneath the game face she puts on are tersely dismissed. Practically the only time she visibly shows distress is when members of her squad or crew die on her watch — it's happened before at least twice now, and every time, she feels as if she should have been able to do something to save them, even if she did everything she could. She still feels guilt over Ashley's death, for example, even though that was three years ago; things like that are the sorts of things she dwells on when she can't sleep at night and her thoughts chase themselves around in her head. The easiest way to get under her skin is to imply she's gotten people killed through negligence or through incompetence; you'll never see her get angry more quickly.
When she's not fighting for her life and the lives of every other person in the galaxy, Shepard allows herself to become warmer and more relaxed. She has a sense of humor, if a bit of a dry one, and in moments of downtime she enjoys things like having a drink or playing cards with her crew. Everyone knows, however, that the minute it's time to focus back on the mission, they had best straighten up and act professional.
As a commander, Shepard is tough, but fair. While she makes sure the chain of command on board ship is respected and followed, she also expects her crew to come to her with any concerns they may have, and she certainly doesn't expect all of them to agree with her decisions. She has never made a habit of following bad orders herself — she has an especial loathing for the excuse that someone was 'only following orders' — and she has done her level best not to give an order that she herself would be incapable of following in good conscience. The stability of her crew is vital, and she makes sure that each and every one of them knows she is always available, even for seemingly minor issues.
History: For reference, this Shepard has the Spacer/War Hero background, outlined here (and detailed below, though some of this is headcanon). I've also collected a summary of her ingame decisions and the assignments she's completed here.
Kathryn Morgan Shepard was born on April 11, 2154, on board the Systems Alliance cruiser SSV Berlin, where her mother was stationed at the time. Her parents, Hannah and Joseph, were both officers in the Alliance Navy, and as such Shepard spent the majority of her childhood and adolescence moving between ships and space stations as her parents were reassigned. Wherever her parents were was home, and she grew up never really experiencing a strong attachment to place as children born planetside might have. Earth was 'home' only in the sense that it was the homeworld of humanity, and she was a young adult by the time she first set foot on its soil. Her parents were often busy, frequently assigned to different postings, but between the two of them they did their best to instill in her the virtues that the Alliance military was intended to embody: courage, duty, honor, strength.
When Shepard was sixteen years old, both her parents were posted on ships that responded to a distress call from the human colony of Mindoir, which was under attack by batarian slavers. Her father was part of the ground force sent in to rescue the besieged colonists. Unfortunately, he was killed in action, and decorated posthumously for his heroism in sacrificing his life to ensure some of the colonists were able to make it to the Alliance rescue ships.
It was two years later, on her eighteenth birthday, that Shepard enlisted in the Alliance military herself — partly to honor her father's name and partly because the military was the only life she'd ever known and the only occupation she could even dream of holding. She distinguished herself early, passing her courses at the Alliance Naval Academy with flying colors and demonstrating herself to be capable of intuitive thinking, self-discipline and creativity. However, the true test of her abilities came four years afterward. Twenty-two-year-old Shepard was on shore leave on the colony of Elysium in the Skyllian Verge when a coalition of pirates and slavers attacked the planet, intending on destroying it — an event that would later famously become known as the Skyllian Blitz. While the Alliance Navy engaged the pirates' ships in orbit of Elysium, a scant ground force of marines and a civilian militia was forced to hold off the attack on the planet itself. The fighting was brutal and lasted many hours, and eventually, the pirate forces broke through a weak point in the colony's defenses. It was Shepard who single-handedly rallied the civilians and held off the pirates until reinforcements arrived, at which point the pirates turned and fled. For her actions on Elysium, Shepard was awarded the Star of Terra, one of the Alliance's highest honors and the mark of a hero of humanity.
Following her actions during the Blitz, Shepard was offered special forces training with the elite Interplanetary Combatives Training program, also known as the N7 program after the military vocational code awarded to its graduates. The program was known for its harsh requirements and the intensive levels of strength, focus and talent required to succeed; many candidates failed the initial courses, and others dropped out, realizing it was too much to take. Shepard, however, was determined to make it through, and she survived the brutal training all the way to the end.
A few years after her graduation from the N7 program, Shepard was serving as executive officer on board the newly-commissioned SSV Normandy SR-1, commanded by Captain David Anderson. First of her class, the Normandy was built as a collaboration between human and turian engineers, intended as a gesture of unity after the brutality of the First Contact War many years before. Normandy was on a shakedown cruise — standard procedure for a new ship, except for one anomaly: the presence on board ship of an agent of the Citadel's Special Tactics and Reconnaissance group, or Spectres, an elite group dedicated to maintaining stability in the galaxy and entrusted with the resources to do that by any means necessary. The Spectre, a turian named Nihlus Kryik, had kept quiet about what he was doing on board the Normandy, but eventually revealed to Shepard that he was there to evaluate her candidacy for the position of the first human Spectre, her previous achievements having distinguished her above a list of other possible candidates. The Normandy wasn't simply on a shakedown cruise; she was headed to the colony of Eden Prime, where a team of scientists had uncovered an ancient beacon supposedly built by the Protheans, a civilization that was destroyed 50,000 years ago. The Alliance wanted Shepard to lead a team to recover the beacon, anticipating the kind of information it might contain; Nihlus would accompany her, using her actions during the mission to evaluate whether or not she was ready to join the Spectres. As Shepard was conversing with Nihlus and Captain Anderson about the mission, their discussion was interrupted by a distress call from Alliance marines stationed on Eden Prime — the colony was under attack.
Landing on Eden Prime, Shepard and her team found the colony being attacked by the geth, a machine race created by the quarians, who hadn't been heard from since their war with their creators hundreds of years ago. At the head of the geth army was Saren Arterius — one of the Council's most talented and celebrated Spectre agents. Shepard managed to stop Saren from blowing up the colony, but by the time she reached the Prothean beacon, Saren had already accessed it and the information it contained and managed to escape. Inadvertently, one of Shepard's squadmates, Kaidan Alenko, was inspecting the beacon when an invisible force began to drag him toward it. Throwing herself at Kaidan to push him out of harm's way, Shepard accidentally activated the beacon herself, and the ancient artifact burned a vision into her mind — a vision of war, death, destruction. Not only did Shepard fall unconscious as a result, but some sort of feedback caused the beacon to self-destruct, rendering it useless.
commander shepard | mass effect | reserved | 2 of 3
The search took Shepard and her crew to several planets across the galaxy, though the most important were Therum, Feros, Noveria, and Virmire. On Noveria, Shepard encountered Matriarch Benezia, Saren's lieutenant and a powerful asari biotic — as well as the mother of Liara T'Soni, a scientist studying the Protheans who had joined Shepard's crew after Shepard saved her from being killed by Saren's mercenaries on Therum. After a difficult battle with her, Shepard was able to talk to Benezia, and discovered that Saren's flagship — Sovereign, a huge ship that had been present at Eden Prime — had allowed Saren the ability to control Benezia's mind. Sovereign had a subtle, insidious power known as indoctrination, such that anyone who spent enough time in or near it became extremely mentally suggestible, eventually becoming a mindless slave. Saren took advantage of this power to bend Benezia to his will, and she was able to break free of that control only long enough to tell Shepard what Saren had sent her to Noveria to do: find the location of the lost Mu Relay, a mass relay that would lead him to where the Conduit was located. She was able to pass that information to Shepard before Saren's control over her reasserted itself and Shepard was forced to kill her.
On Virmire, Shepard finally located Saren's base of operations, where he was in the process of developing an army of tank-bred krogan that he planned to control. Infilitrating the base, Shepard discovered a comm-link to Sovereign that Saren had been using to literally communicate with the ship itself. Speaking with Sovereign, Shepard discovered that it wasn't merely a ship, but a living creature: a Reaper. It was also on Virmire that Shepard was forced to make one of the most difficult decisions of her career. Two of her squad members, Kaidan Alenko and Ashley Williams, were on Virmire with her: Kaidan was responsible for setting a bomb in the heart of the base in order to blow it up and prevent Saren from creating his krogan army, while Ashley was working with the salarian ground force that had been present on Virmire already in order to draw off Saren's geth so that the others could move in with the bomb. Unfortunately, the geth forces became overwhelming, and both Kaidan and Ashley were within minutes of being overcome. Shepard had the time to double back and save one of them, but not the other. Both of them were willing to sacrifice their life for the mission. Both of them were valuable to her as both crewmembers and individuals, but Kaidan was something more — ever since the aftermath of Eden Prime, there'd been something between them, and Shepard had only begun to realize that she cared for him as something more than a squadmate or even a friend. And maybe it was a selfish reason, but she couldn't let him die. So she went back for him, saved his life, got them both back on the Normandy before the bomb blew. Later she would feel guilt over her decision — haunted by the thought that Ashley had died because of her feelings for Kaidan — but she forced herself to put her regrets aside in order to concentrate on her mission.
Following the information about the Mu Relay that Benezia had given her, as well as information that Liara was able to glean from Shepard's visions granted by the Prothean beacon, Shepard was able to pin down the location of the Conduit to the planet Ilos, a world once occupied by the Protheans, which had not been visited by anyone in many thousands of years. It was then a race against time to get to the Conduit before Saren could. Unfortunately, Saren reached Ilos first, and Shepard and her squad had to fight through his geth forces. On the way, Shepard came across an ancient Prothean virtual intelligence, and learned from it that the Conduit was connected directly to the Citadel — an ancient mass relay in disguise — and that the Citadel had been used by the Reapers in the past to enter the galaxy from their home space beyond the galaxy's borders, known as 'dark space'. Saren had thus used the Conduit to travel to the Citadel, where he would send a signal to the Reaper fleet hiding in dark space — the signal that would allow the Reapers to come through and attack. Following Saren through the Conduit, Shepard found the Citadel in ruins, besieged by Saren's geth, with Sovereign perched atop the Citadel Tower. The entire Citadel fleet was attempting to fight Sovereign and the geth, but things were looking poor and reinforcements were needed. Shepard had the choice to call in the Alliance fleet to assist, assuring many human casualties but protecting the Citadel Council, or ordering them to wait, which would have resulted in the Council's death and the loss of much of the Citadel fleet. Shepard had never been precisely fond of the Council, but she recognized the need all the same for a gesture of unity with the other races of the galaxy, and even if many of her own people lost their lives, their sacrifices would not be in vain. So she called in the Alliance fleet to help deal with Sovereign and the geth, while she herself focused on Saren. Recognizing that the ex-Spectre had been indoctrinated by Sovereign's influence and that there was no going back for him, Shepard managed to convince Saren that there was one last option he had to stop himself from unleashing doom upon the galaxy. Saren committed suicide, in death freeing himself from Sovereign's influence. And maybe that might have been the end of it, but Sovereign had other ideas, and reanimated Saren's corpse via implants it had placed in Saren's body for one final battle against Shepard and her squad. Defeating the "undead" Saren created a feedback effect that took out Sovereign's shields, and the combined Citadel and Alliance fleets were finally able to destroy the Reaper, saving the galaxy from certain doom. Shepard and her crew were heroes.
Even after having been confronted face to face with evidence of the Reapers' existence, however, the Council still dismissed what Shepard had been telling them all along. They didn't want to think about it. Hero or not, the things that Shepard knew, the things that she had seen were... inconvenient. Political pressure caused the Alliance to relegate Shepard and the Normandy to a less visible role, performing "cleanup duty" taking out small pockets of geth who had survived Saren's defeat. Privately, Shepard was angry — she felt betrayed — but her hands were tied, so to speak, and there was nothing she could do. Little did she know that her situation was about to change completely.
While patrolling an area of space where several Alliance ships had vanished over the past several days, the Normandy encountered an unknown vessel. It was huge, and powerful, and even the Normandy's speed couldn't outrun its weapons fire. Though a distress call was sent, it quickly became clear to Shepard that the Normandy was doomed. She ordered everyone to the escape pods — but it was too late for her, and an explosion threw her into space as one final attack destroyed her ship. Perhaps it was possible she might have survived, if not for the multiple punctures in the material of her suit that quickly vented all her oxygen into space. Commander Shepard died, asphyxiated, her body falling into orbit of the planet below.
That might have been the end if Shepard's body hadn't been recovered by Cerberus, an anti-alien, pro-human splinter group Shepard had encountered while she was fighting Saren and the geth. Using astronomical amounts of manpower and resources, Cerberus resurrected Shepard using a combination of bioengineering and cybernetics; the process took fully two years. Upon regaining consciousness, Shepard was taken to meet Cerberus's leader, the Illusive Man, who explained that he had brought her back to life for a purpose. Entire human colonies across the galaxy were disappearing, their people vanishing without a trace. The Alliance, still depleted of resources after the fight against Sovereign, was unable to do anything significant about it. Cerberus needed someone who could find what was happening to the colonists and stop it before it went any further — and the Illusive Man couldn't think of anyone more capable or more iconic than the legendary Commander Shepard. Shepard, for her part, was none too eager to work with the Illusive Man and his group, whom she regarded as terrorists, but at the same time she felt a duty to do something. After visiting the vanished colony of Freedom's Progress, Shepard found evidence that the colonists had been taken by a mysterious race called the Collectors — the same race whose ship had destroyed the Normandy two years prior, and who were likely working on behalf of the Reapers. The Illusive Man gave Shepard a ship — a replica of her old one, christened the Normandy SR-2 — and a list of dossiers of talented individuals Shepard could recruit to help her in her fight against the Collectors. At first, Shepard balked at the idea of working with people she didn't know and couldn't trust, but when it became clear that her old crew had moved on to other things in the two years she had been dead, she grudgingly relented.
As she traveled across the galaxy recruiting her team, Shepard also encountered some of her old crew — a few of whom she was able to convince to join her in the fight. She even encountered her former love interest, Kaidan, on the colony of Horizon — he had been there helping the colonists with their planetary defense system, and Shepard arrived just barely too late to stop the Collectors from capturing most of Horizon's people. Kaidan was relieved to see Shepard alive, having thought she was dead, but his relief turned to confusion and then anger when he saw she was working with Cerberus. While Shepard tried to explain her point of view — that she was only working with Cerberus to stop the loss of human colonies, that the Alliance couldn't do anything to help — Kaidan was still unable to believe that she would willingly work with a terrorist faction, and their meeting ended on a bitter note. Though he later sent her a message to apologize, Shepard couldn't help the feeling that there'd been a rift torn between them, and she couldn't bring herself to respond. The mission was vastly more important, in any case, and once more she had to subsume her personal feelings in favor of the work at hand.
And then the time came when the Collectors made the fight very, very personal — while Shepard and the squad were away from the Normandy on a mission, the Collectors attacked the ship and kidnapped all of her crew, save for the ship's pilot, Joker, who managed to get the Collectors off the ship with the assistance of the shipboard AI. Though Shepard had initially had her reservations about working with a Cerberus crew on a Cerberus ship, she had over time grown to trust and value them — and if there was anything Shepard didn't tolerate, it was having the lives of her crew threatened. Gauging that her ship and squad were as prepared as they'd ever be, Shepard was ready to take the Normandy for a final assault on the Collector base. She knew that it was almost a certainty that this would be a one-way trip, that some of them or maybe even all of them wouldn't survive, but it was what had to be done and she was going to do it.
Upon reaching the Collector base, Shepard finally discovered why the Collectors were capturing so many humans and what they were doing with them: they were killing them, processing them into a paste of genetic material to fuel the growth of a Reaper. And not just any Reaper — a human Reaper. Shepard and her team fought the human Reaper, eventually knocking it down into a chasm. Believing the creature destroyed, Shepard prepared and set a bomb that would explode the Collector base. Despite the Illusive Man's protests — he claimed to want to keep the base so that Cerberus could study the technology inside and use it to fight the Reapers — Shepard felt the base was an abomination, stained by the blood of millions of innocent humans, and that not destroying it would be unconscionable. After setting the bomb, however, the human Reaper crawled back up from the chasm it had fallen into, and Shepard and her squad finally destroyed it permanently, just in time for the Normandy to rescue them from the bomb blast.
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But Shepard was, unfortunately for Kenson, not exactly an ordinary woman, and sedation that would have kept anyone else under wore off sooner than expected. Shepard woke to find that Kenson had kept her unconscious for two days, and she fought her way through the base until she reached the control room for the asteroid's mass effect engines. Activating the engines to propel the asteroid toward the mass relay, Shepard attempted to warn the colonists on Aratoht of the imminent explosion, but was interrupted by Kenson. Infuriated at what Shepard had done, she attempted to overload the base's reactor core in order to destroy the asteroid and everyone on it before it could hit the Alpha Relay. However, Shepard stopped her, and Kenson died in the process. Having only a few minutes to escape from the asteroid before it could hit the relay, Shepard was finally able to contact the Normandy, which picked her up and escaped the system through the relay seconds before the asteroid collided with it.
Though her actions delayed the invasion of the Reapers, Shepard was still responsible for the destruction of the Bahak system and its 300,000 colonists, and Admiral Hackett warned her that she would likely have to face trial for her actions in order to stave off war with the batarians. Believing that what she had done was right, Shepard indicated her willingness to defend herself in court-martial. Some time later, she returned to Earth, where she was stripped of her commission and placed under house arrest while the Alliance deliberated what to do with her.
This is the canon point I'm taking her from.
Powers/skills:
In a general sense, Shepard is a very, very competent soldier, having graduated from the Alliance's most intensive special forces training program, which teaches advanced combat, survival, and leadership skills. She has survived, and excelled, in circumstances under which most people would be killed or give up. In her own world, she's perhaps the galaxy's most famous hero (or infamous, depending), and she is well used to confronting situations others have deemed impossible or suicidal. Additionally, soldiers in her world undergo gene therapy to improve strength, stamina, speed and dexterity, so she's somewhat more enhanced in these areas compared to the average human or even the average soldier.
That said, Shepard has some skills specific to her military specialization — she is a Vanguard, a soldier whose talents combine combat expertise with biotic powers. While she has more abilities in canon than the ones listed below (mostly pertaining to certain kinds of special ammo that can probably only be used with firearms from her world), I'll be limiting her strictly to her biotic powers.
↳ Charge
Shepard cloaks herself in a biotic field and charges across the battlefield at an enemy, hitting them and sending them flying. This power enhances Shepard's speed and strength and inflicts massive damage when it connects.
↳ Shockwave
As the name implies, this power unleashes shockwaves of biotic energy along the ground that send weaker enemies flying and stagger or stun stronger ones; it also causes significant amounts of damage. This is one of Shepard's go-to abilities, and it's useful for clearing out crowds of weak opponents.
↳ Pull
This power levitates the target into the air with a mass effect field, simultaneously pulling them towards Shepard. While under its effects the target is unable to defend themselves, making them easy pickings for anyone armed with firearms or other ranged weapons.
City
Name: Sarah Wilcox
Position: Navy commander.
History: Sarah Wilcox was not the first person in her family to join the military, but she was the first woman. Determined to prove she could serve just as well as the men of the Wilcox line, she has earned every promotion she received on her own merit, and has already been decorated twice for valor. She was serving as the executive officer of the Navy's single aircraft carrier at the time of the disaster.
She was mostly a very serious woman, though with a certain offbeat charm and a warmth to her once one grew to know her well. Both her parents and two siblings were still alive before the Disaster, as well as a significant other whom she met on shore leave once. They'd only known each other two years, but she had intended to marry him once her tour of duty in the Navy was completed.
Proof: A photo of her with her family at her graduation from boot camp.
Playing
First-person sample:
Let me get this straight. You're trying to tell me over three years of my life — that everything I experienced was all some kind of dream? That that person I was isn't actually me?
I don't buy it. Photos can be faked. And don't you dare try to tell me I'm crazy. I've heard that enough.
... All right. The rest of you — let's get a headcount, figure out who else is here.
Third-person sample:
↳ A musebox post with Shep, an Eclipse mercenary OC, and the Illusive Man.
Did you read the rules? Yep!
ETA; fff sorry for the deletions, had to correct a factual error. This is what I get for writing apps in the wee hours.
accepted!
Welcome to the game!
Now that you've been accepted:
1. Confirm that you are using the same character journal as in your application, then please join
1½. If you wish, you may also join landofglass and gdbatcave with your personal journal.
2. Comment to the taken characters page, and then locations to let us know where your character will be working.
3. Once you gain access from
4. Let us know if you would like your app unscreened.
5. Go ahead and introduce yourself if you like!
6. Have fun. ♥
BONUS 7. In honor of the game opening, please head over to the player plot post share your ideas!
As a side-note: at the time of the Disaster, there were numerous aircraft and carriers in use. She can certainly have been on one of the more notable carriers, however.
Re: accepted!