Applications are OPEN.
♢ We accept applications for: fandom (OU), original (OC), alternate universe (AU), and fandom original characters. ♢ Please check the taken and reserve pages to make sure the character you wish to apply for is available. ♢ Up to three versions of a single character may be in the game at once. ° NPCs do take up one of these character slots. They count as AUs. ♢ We allow only one OU version of a character, out of a total of three versions. (That means we can have a combination of either one OU and two AUs, or just three AUs before we stop accepting applications for that character.) ° Alternate universe characters are marked by silver borders on the taken page. ♢ If you are given a revision, you have two weeks to fill it out before we issue an automatic decline. ♢ In the case of a decline, you must wait two weeks before reapplying. ♢ We don't do app challenges. ♢ Headcanon is allowed. ♢ Don't worry about apps getting long. If it takes a lot of words to get across what you're trying to say, then go ahead and use them. ♢ Our goal is to have apps processed within a week of their posting. ♢ Existing players, please make sure you can manage activity with your current characters before applying for more. ♢ Applications are screened. Upon acceptance, you may ask us to unscreen them if you wish. ° Remember: Dreamwidth allows you to reply to your own screened comments!
If you're unsure of who to apply, we suggest the potential app discussion page. Filling out the small form might give you a better idea of who would work better for you and the setting!
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Player Name: What would you like to be called? Username: username Current/former characters: Are you already in the game? Were you here before?
Sleeper Character: The character's name goes here, obviously. Username: username Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here. Canon point: Where in their story do they come from? Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be. Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character. Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.
If you'd like, you can also include a paragraph on how you see them reacting to the game environment. History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate. Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.
Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.
Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.
City Name: This shouldn't allude to their canon name. Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well. History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.
Remember that you need permission if you plan to include other PCs in this history. Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.
Playing First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.) Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.) Did you read the rules? |
commander shepard | mass effect | reserved | 2 of 3
The search took Shepard and her crew to several planets across the galaxy, though the most important were Therum, Feros, Noveria, and Virmire. On Noveria, Shepard encountered Matriarch Benezia, Saren's lieutenant and a powerful asari biotic — as well as the mother of Liara T'Soni, a scientist studying the Protheans who had joined Shepard's crew after Shepard saved her from being killed by Saren's mercenaries on Therum. After a difficult battle with her, Shepard was able to talk to Benezia, and discovered that Saren's flagship — Sovereign, a huge ship that had been present at Eden Prime — had allowed Saren the ability to control Benezia's mind. Sovereign had a subtle, insidious power known as indoctrination, such that anyone who spent enough time in or near it became extremely mentally suggestible, eventually becoming a mindless slave. Saren took advantage of this power to bend Benezia to his will, and she was able to break free of that control only long enough to tell Shepard what Saren had sent her to Noveria to do: find the location of the lost Mu Relay, a mass relay that would lead him to where the Conduit was located. She was able to pass that information to Shepard before Saren's control over her reasserted itself and Shepard was forced to kill her.
On Virmire, Shepard finally located Saren's base of operations, where he was in the process of developing an army of tank-bred krogan that he planned to control. Infilitrating the base, Shepard discovered a comm-link to Sovereign that Saren had been using to literally communicate with the ship itself. Speaking with Sovereign, Shepard discovered that it wasn't merely a ship, but a living creature: a Reaper. It was also on Virmire that Shepard was forced to make one of the most difficult decisions of her career. Two of her squad members, Kaidan Alenko and Ashley Williams, were on Virmire with her: Kaidan was responsible for setting a bomb in the heart of the base in order to blow it up and prevent Saren from creating his krogan army, while Ashley was working with the salarian ground force that had been present on Virmire already in order to draw off Saren's geth so that the others could move in with the bomb. Unfortunately, the geth forces became overwhelming, and both Kaidan and Ashley were within minutes of being overcome. Shepard had the time to double back and save one of them, but not the other. Both of them were willing to sacrifice their life for the mission. Both of them were valuable to her as both crewmembers and individuals, but Kaidan was something more — ever since the aftermath of Eden Prime, there'd been something between them, and Shepard had only begun to realize that she cared for him as something more than a squadmate or even a friend. And maybe it was a selfish reason, but she couldn't let him die. So she went back for him, saved his life, got them both back on the Normandy before the bomb blew. Later she would feel guilt over her decision — haunted by the thought that Ashley had died because of her feelings for Kaidan — but she forced herself to put her regrets aside in order to concentrate on her mission.
Following the information about the Mu Relay that Benezia had given her, as well as information that Liara was able to glean from Shepard's visions granted by the Prothean beacon, Shepard was able to pin down the location of the Conduit to the planet Ilos, a world once occupied by the Protheans, which had not been visited by anyone in many thousands of years. It was then a race against time to get to the Conduit before Saren could. Unfortunately, Saren reached Ilos first, and Shepard and her squad had to fight through his geth forces. On the way, Shepard came across an ancient Prothean virtual intelligence, and learned from it that the Conduit was connected directly to the Citadel — an ancient mass relay in disguise — and that the Citadel had been used by the Reapers in the past to enter the galaxy from their home space beyond the galaxy's borders, known as 'dark space'. Saren had thus used the Conduit to travel to the Citadel, where he would send a signal to the Reaper fleet hiding in dark space — the signal that would allow the Reapers to come through and attack. Following Saren through the Conduit, Shepard found the Citadel in ruins, besieged by Saren's geth, with Sovereign perched atop the Citadel Tower. The entire Citadel fleet was attempting to fight Sovereign and the geth, but things were looking poor and reinforcements were needed. Shepard had the choice to call in the Alliance fleet to assist, assuring many human casualties but protecting the Citadel Council, or ordering them to wait, which would have resulted in the Council's death and the loss of much of the Citadel fleet. Shepard had never been precisely fond of the Council, but she recognized the need all the same for a gesture of unity with the other races of the galaxy, and even if many of her own people lost their lives, their sacrifices would not be in vain. So she called in the Alliance fleet to help deal with Sovereign and the geth, while she herself focused on Saren. Recognizing that the ex-Spectre had been indoctrinated by Sovereign's influence and that there was no going back for him, Shepard managed to convince Saren that there was one last option he had to stop himself from unleashing doom upon the galaxy. Saren committed suicide, in death freeing himself from Sovereign's influence. And maybe that might have been the end of it, but Sovereign had other ideas, and reanimated Saren's corpse via implants it had placed in Saren's body for one final battle against Shepard and her squad. Defeating the "undead" Saren created a feedback effect that took out Sovereign's shields, and the combined Citadel and Alliance fleets were finally able to destroy the Reaper, saving the galaxy from certain doom. Shepard and her crew were heroes.
Even after having been confronted face to face with evidence of the Reapers' existence, however, the Council still dismissed what Shepard had been telling them all along. They didn't want to think about it. Hero or not, the things that Shepard knew, the things that she had seen were... inconvenient. Political pressure caused the Alliance to relegate Shepard and the Normandy to a less visible role, performing "cleanup duty" taking out small pockets of geth who had survived Saren's defeat. Privately, Shepard was angry — she felt betrayed — but her hands were tied, so to speak, and there was nothing she could do. Little did she know that her situation was about to change completely.
While patrolling an area of space where several Alliance ships had vanished over the past several days, the Normandy encountered an unknown vessel. It was huge, and powerful, and even the Normandy's speed couldn't outrun its weapons fire. Though a distress call was sent, it quickly became clear to Shepard that the Normandy was doomed. She ordered everyone to the escape pods — but it was too late for her, and an explosion threw her into space as one final attack destroyed her ship. Perhaps it was possible she might have survived, if not for the multiple punctures in the material of her suit that quickly vented all her oxygen into space. Commander Shepard died, asphyxiated, her body falling into orbit of the planet below.
That might have been the end if Shepard's body hadn't been recovered by Cerberus, an anti-alien, pro-human splinter group Shepard had encountered while she was fighting Saren and the geth. Using astronomical amounts of manpower and resources, Cerberus resurrected Shepard using a combination of bioengineering and cybernetics; the process took fully two years. Upon regaining consciousness, Shepard was taken to meet Cerberus's leader, the Illusive Man, who explained that he had brought her back to life for a purpose. Entire human colonies across the galaxy were disappearing, their people vanishing without a trace. The Alliance, still depleted of resources after the fight against Sovereign, was unable to do anything significant about it. Cerberus needed someone who could find what was happening to the colonists and stop it before it went any further — and the Illusive Man couldn't think of anyone more capable or more iconic than the legendary Commander Shepard. Shepard, for her part, was none too eager to work with the Illusive Man and his group, whom she regarded as terrorists, but at the same time she felt a duty to do something. After visiting the vanished colony of Freedom's Progress, Shepard found evidence that the colonists had been taken by a mysterious race called the Collectors — the same race whose ship had destroyed the Normandy two years prior, and who were likely working on behalf of the Reapers. The Illusive Man gave Shepard a ship — a replica of her old one, christened the Normandy SR-2 — and a list of dossiers of talented individuals Shepard could recruit to help her in her fight against the Collectors. At first, Shepard balked at the idea of working with people she didn't know and couldn't trust, but when it became clear that her old crew had moved on to other things in the two years she had been dead, she grudgingly relented.
As she traveled across the galaxy recruiting her team, Shepard also encountered some of her old crew — a few of whom she was able to convince to join her in the fight. She even encountered her former love interest, Kaidan, on the colony of Horizon — he had been there helping the colonists with their planetary defense system, and Shepard arrived just barely too late to stop the Collectors from capturing most of Horizon's people. Kaidan was relieved to see Shepard alive, having thought she was dead, but his relief turned to confusion and then anger when he saw she was working with Cerberus. While Shepard tried to explain her point of view — that she was only working with Cerberus to stop the loss of human colonies, that the Alliance couldn't do anything to help — Kaidan was still unable to believe that she would willingly work with a terrorist faction, and their meeting ended on a bitter note. Though he later sent her a message to apologize, Shepard couldn't help the feeling that there'd been a rift torn between them, and she couldn't bring herself to respond. The mission was vastly more important, in any case, and once more she had to subsume her personal feelings in favor of the work at hand.
And then the time came when the Collectors made the fight very, very personal — while Shepard and the squad were away from the Normandy on a mission, the Collectors attacked the ship and kidnapped all of her crew, save for the ship's pilot, Joker, who managed to get the Collectors off the ship with the assistance of the shipboard AI. Though Shepard had initially had her reservations about working with a Cerberus crew on a Cerberus ship, she had over time grown to trust and value them — and if there was anything Shepard didn't tolerate, it was having the lives of her crew threatened. Gauging that her ship and squad were as prepared as they'd ever be, Shepard was ready to take the Normandy for a final assault on the Collector base. She knew that it was almost a certainty that this would be a one-way trip, that some of them or maybe even all of them wouldn't survive, but it was what had to be done and she was going to do it.
Upon reaching the Collector base, Shepard finally discovered why the Collectors were capturing so many humans and what they were doing with them: they were killing them, processing them into a paste of genetic material to fuel the growth of a Reaper. And not just any Reaper — a human Reaper. Shepard and her team fought the human Reaper, eventually knocking it down into a chasm. Believing the creature destroyed, Shepard prepared and set a bomb that would explode the Collector base. Despite the Illusive Man's protests — he claimed to want to keep the base so that Cerberus could study the technology inside and use it to fight the Reapers — Shepard felt the base was an abomination, stained by the blood of millions of innocent humans, and that not destroying it would be unconscionable. After setting the bomb, however, the human Reaper crawled back up from the chasm it had fallen into, and Shepard and her squad finally destroyed it permanently, just in time for the Normandy to rescue them from the bomb blast.