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If you're unsure of who to apply, we suggest the potential app discussion page. Filling out the small form might give you a better idea of who would work better for you and the setting!
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Player Name: What would you like to be called? Username: username Current/former characters: Are you already in the game? Were you here before?
Sleeper Character: The character's name goes here, obviously. Username: username Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here. Canon point: Where in their story do they come from? Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be. Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character. Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.
If you'd like, you can also include a paragraph on how you see them reacting to the game environment. History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate. Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.
Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.
Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.
City Name: This shouldn't allude to their canon name. Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well. History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.
Remember that you need permission if you plan to include other PCs in this history. Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.
Playing First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.) Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.) Did you read the rules? |
Ariadne | Inception 1/3
Name: Laura
Username:
Current/former characters: n/a
Sleeper
Character: Ariadne
Username:
Canon: Inception
Canon point: Post Movie
Age: 23 (exact age is never stated)
Appearance: Ariadne is a short petite girl, just reaching five feet. With long brown wavy hair, large caramel colored doe-eyes, and fair complexion. In most cases you notice she tends to be a fairly laxed when it comes to her appearance, as she seems to favor the same thing over and over with subtle changes. Never opting to makeup her appearance. The only exception she had for this was on the second level of the Fischer dream, where she was found hair up, clearly looking more professional in a dress suit and heels.
Her PB is Ellen Page.
Personality:
Sadly you are never truly given much detail as to who Ariadne is as a person (We will just blame Nolan and his amazing need to make you think on this), but what we are able to gather throughout the film, is that she clearly is an intelligent, inquisitive, strong-willed and extremely creative girl, who’s willing to go to great length so help others.
Of course there is a few obvious examples of this throughout the film, such as the rooftop scene in Paris with her and Cobb, where Cobb is clearly deciding if she will be able to cut it in dream-share by having her design a few slow to solve mazes on the fly. Which in turn, is clearly showing signs of her intelligence and creativity. As she rather easily (after a quick moment for annoyance on her part) is able to create an intricate circular maze in less then one minute - something that obviously impressed Cobb enough to continue on with her. It’s also clear in this scene, just how inquisitive she tends to be, as even after learning the job was “Not strictly speaking, legal.” she willingly follows a man (she had just met mind you) to a warehouse.
“I was excited that Chris had written an awesome role for a young woman who is intelligent and comfortable in her own skin.
She is thrust into this completely new environment and unusual situation and deals with it very eloquently.
She can very much hold her own, especially in a group that’s a bit of a boys’ club."
- Ellen Page [ Ariadne ]
It’s also clear with her first exposures to dream-share, just how intelligent, creative and strong willed she can be. As she was more then willing to ask a multitude of questions – pushing things perhaps in areas she shouldn’t, just to get what she needed for a better understanding.
Her creativity is clearly showing throughout this scene as well, as she easily is able to create a Parisian city down to the littlest detail – something that Cobb clearly was impressed with enough to state.
Her wide-eyed curiosity shines through here as well, as she is taking everything in with a wonder – wanting to test the limits to the dream (disregarding warnings from Cobb as she did) just by creating new feature after new feature to the dream as they went. Clearly the scene of her defying the laws of physics in the dream was a prime example of all of this.
Ariadne: I love the concrete sense of things- real weight, you know?
I thought a dream space would be all about the visual, but it’s the feel of things.
Question is, what happens as you start to mess with the physics….
Upon waking rather unexpectedly from a dream (thanks in part to the attack from Mal), Ariadne has no qualms about going off in a sense about her anger over it. Clearly this shows just opinionated she can be as well. Because to her, what just happened in the dream needed to be addressed, as it obviously was an issue in her mind.
Ariadne: Arthur, maybe you can’t see what is going on, maybe you don’t want to see.
But Cobb’s got some serious problems he’s trying to bury down there.
And I’m not about to open my mind to someone like that.
The fact she willingly walked away from it all at first, seems to show just how truly strong willed she tends to be - along with the fact, she clearly has common sense. Because even knowing anything was possible in dream – there was even limits to what she would expose her self to. Though in the end - even after her storming out of the warehouse - her intellectual curiosity seems to win out, as she clearly can’t stay away. In turn, showing just how much of a risk taker she could be, because the opportunity to create and explore things she only dreamed about was too powerful.
Arthur: Cobb said you’d be back.
Ariadne: I tried not to come.
Arthur: But there’s nothing else quite like it.
Ariadne: It’s just pure creation.
Ariadne is also very perceptive of others it seems (seeing issues in Cobb from the start) as she seems to take it upon herself to almost psychoanalyze Cobb throughout the film - pointing out his faults in a sense as she does. A prime example of this perception was the night she found Cobb in the warehouse after working on her totem:
Ariadne: You won’t build yourself because if you know the maze, then she knows it.
And she’d sabotage the operation. You can’t keep her out, can you?
That statement from her almost seems to be the first time someone has actually confronted him on this fact as well. Obviously she felt it was enough of a concern to be stated and one she wasn’t sure others had noticed or not. Even with the vague answer Cobb gave her with that, she knew she wasn’t going to be letting it drop that easily - there was too much at stake with everything. And it was something after all that she felt needed to be fully understood. Which in turn caused her to invade Cobb’s private dreams one night in the warehouse, only to learn just how deep his secrets/problems truly were buried. This whole exchange to me, showed just how strong willed/caring she was. Because really, she knew there could be consequences to her actions, but the need to better understand things and to be of help won out over any fear she may have had with that. Proof of this part of her personality is clear in the scene following the dream as well as well, where she clearly has no issues stepping up to the plate to help Cobb and the others.
Ariadne: The team needs someone in there who understands what you’re struggling with.
If you don’t want it to be me then you need to show Arthur what I just saw.
Ariadne also comes across as someone very caring throughout the film, just wanting to help wherever she can. (With Cobb, Saito, the team, Fischer, etc.) As she clearly shows just how caring/loyal she can be - almost willing to possibly sacrifice herself in some form in order to help others. Proof in the fact, she willingly went into limbo to find Fischer and to ensure that the mission was completed:
Ariadne: There’s still a way: We follow him down
Eames: We’re almost out of time.
Ariadne: Down there they’ll be enough time.
We’ll find him-soon as you hear Arthur’s music start,
you use the defibrillator to revive him –
we give him his own early kick from below.
It’s obvious she is also extremely determined as well here, as everyone else was almost willing to give up at that moment, assuming that the mission had failed. But if not for her and her need to help, things might not have been completed and the inception would possibly never have taken place.
All in all, there is much to Ariadne and her looks are clearly deceiving to some. So it’s just a matter of time and you are truly able to see just how amazing she can be and why she seems to be the way that she is.
Ariadne | Inception 2/3
A film about 7 people sleeping together.
There honestly isn’t much known about Ariadne’s history pre film. (Damn you Nolan and your vagueness) But what is obviously evident, is that she was/is pursuing a degree in architecture at ÉCOLE D'ARCHITECTURE in Paris. (As shown in the shooting script on page twenty-eight.)
Looking into the school, it’s shown to be a private “free school” located in the heart of Paris. Sadly it’s never really stated though, as to just how far she was in the program. But we can only assume, she was there long enough to have made an impact on Professor Miles, as he clearly thought highly of her - enough to recommend her to Cobb.
Cobb: I need an architect who’s as good as I was.
Miles: I’ve got someone better.
Throughout the film, it is evident though, Ariadne clearly is one of the best when it comes to Architects. As she clearly impresses everyone around here as she goes with her attention to detail. Being the most inexperienced member of the team also, it’s clear there is much Ariadne has to learn as well. And her constantly wanting to have further explanation as to what is going on throughout is evident to this.
“In writing the script for ‘Inception,’ it was very important to me
that there be a conduit for the audience—a character who is being shown this world for the first time and is eager to explore it.
That’s how the character of Ariadne was born.
It was also very important for the audience to see Cobb through Ariadne’s eyes and get to the core of that character. ”
- Christopher Nolan [Director]
Are first true exposure to Ariadne is when she meets Cobb through professor Miles at the school - assuming she is being offered some type of work placement. Only to learn, what she may be partaking in might not be strictly speaking legal. That doesn’t stop her though, as she willingly travels with Cobb to a warehouse, to experience dreams for the first time.
Her first exposure to dreams though, isn’t exactly some of the most pleasant ones to date. As her first time out, she is knocked out of the dream by the city exploding all around here. And the second, she comes to a painful death by the hands of Cobb’s projections and Mal. (Not something she obviously was too thrilled about)
After some consideration though, Ariadne does return to the team, learning all the tricks of the trade that are needed to become a successful architect. Much of this is taught/explained by Arthur. (Through the Paradox dream, where Arthur taught her the fundamentals to tricking the projections through a penrose staircase. The constant help and understanding as if he was her sounding board in a way while building, and the explaining of the totems
)
It’s Ariadne though; that obviously sees things for what they may be throughout. Noticing that Cobb seriously has some issues he is burying down in him, and wanting to find out what those are exactly. Which causes her to seek them out by entering his dream, and yet again coming face to face with Mal and secrets from Cobb’s past.
Clearly Ariadne wasn’t intended to go on the actual mission/flight, as proof when Cobb notes that he promised Miles. But in the end, Cobb's need to get home to his family, and her need help the team/cobb won out, and she was joining them on the flight from Sydney to LA once Robert Fischers father had died.
Entering the dream then, Ariadne is just as surprised as the others with the events that are unfolding. Realizing that things are never going to go as planned, and just what might happen if they fail the mission. Also learning just how deeply rooted Cobb’s secrets truly were.
The first level: Ariadne clearly has much of her time with Cobb. Learning the full details of what had happed to Mal in Limbo and how it had affected her in the real world. Also realizing just as the other did, what would happen if they failed in the mission - possibly ending up in limbo.
The second level: Ariadne spends much of her time with Arthur. Learning just how the projections are going to be reacting, as well as how the synchronized kicks truly will work.
The third level: Ariadne is again with Cobb, watching as the mission slowly starts to unravel do to his projections/shade bleeding through finally killing Robert Fischer in the Hospital. To only be the one - that when all assume that the mission has failed – to urge them all on, offering the idea of following Fischer down to Limbo.
Limbo: Ariadne clearly learns all the secrets that Cobb has had hidden away. And just how much guilt he truly had for planting the ideas into Mal’s head that he did. Something she truly urges him to move past. She also is the one that devises a kick for Fischer, sending him back down to the third level. Only to in turn shoot Mal, assuming she was helping Cobb move past things.
After consideration though, Ariadne comes to believe that Cobb is truly trying to move past things then. And with a slight hesitation she leaves Cobb in Limbo, kicking her self out by falling from the building. Only to wake up level by level, till she was back in the first level when the van hits the water – having faith that Cobb would make it out alright.
We see Ariadne again finally on the flight after Cobb awakes, a relieved smile on her face as she knows the mission has gone well. Allowing them all a chance to watch Cobb make it home to his family.
Powers/skills:
ABILITIES/ Besides her obvious ones of thinking outside the box, creating, and learning at a fast pace, she has become a lucid dreamer - being able to sense when she is dreaming, and changing/controlling things in dreams to suit her – something not easily learned. And something she excels greatly at.
WEAKNESS/ The standard human ones will always apply here. Ariadne is a flawed girl, even she will admit to that and tends to try to fight against them as much as she can of course, but in the end, she knows she isn't perfect. She truly is overly curious - wanting to understand all that she can and at time crossing lines in doing so. It’s obvious this curiosity has at times gotten her into trouble of course – proof in the attack by Cobb’s subconscious in her first dream experiences. But most of the time, she feels that the benefits will always outweigh the consequences.
The empathy she also tends to feel for others can be considered a flaw of hers as well. Caring for people she truly shouldn’t and in the end letting her emotions run her judgment at times.
LIMITS/ She is only human after all, and no matter how invincible she thinks she is in a dream, she can only do so much as a human until she pays the price.
Ariadne | Inception 3/3
Name: Maddie Anne Baker
Position: College Student
History: Maddie is a local College student from a well rounded middle class family, studying to be an architect at the local college, who ultimately had hopes of one day setting out on her own and exploring the world. Because lets be honest, she hated being stuck in Diamond City knowing that there was so much out there that she didn't know about yet.
Maddie was/is a standout student there, but one that never really truly felt like she belonged, as she did obviously have a few friends here and there, but none she truly called best friends. As she opted to spend most of her time studying and pursuing her degree, in hopes of that ultimate dream of leaving.
All in all, Maddie was a typical student, dreaming big and wanting to change the world.
Proof: Her student ID
Playing
First-person sample:
[ Tracing over the same line on her sketchpad that rested in her lap, mumbling: ]
It would have been nice of them to give me a heads up - at least some idea what they expected of me. [ A shrug of her shoulder and she is letting a sigh escape her, as her hand slowly starts rubbing at the back of her neck in thought at her next words. ]
It's not like I can't do it. But at least knowing a bit more here would be of help. Do they honestly expect people to be fine with the lack of understanding?
Third-person sample:
Ariadne stopped checking her watch hours ago, not needing that constant reminder of the time she seemed to be spending away from her other (outside) responsibilities. Arthur was right though, there was nothing quite like it. And as time went on, the longer the and longer she seemed to be spending there, slowly starting to ignore all the other responsibilities that she had – just wanting to absorb herself in all that was this dream share.
Tonight, after a long day of working on multiple designs, she found herself contently perched at her desk; meticulously working on hollowing out a gold bishop she took from home earlier that day. All in hopes of creating that perfect totem – one that only she herself would truly know the weight and feel of.
The assumption that she was alone though – that all had left for the night – was there, as she found herself unconsciously humming some random Parisian tune she had recently heard, all while she finished hallowing out her soon to be totem.
That was, until she heard the small sound of activity coming from the far end of the warehouse, causing her senses to suddenly become alert. She wasn’t one for immediately assuming it was danger (never having a reason to before this), instead it was her curiosity that was caught as she found herself quietly sliding away from her desk, not wanting to draw any attention to herself as she did.
It only took a few quiet moments (and an unknown amount of steps) and she was then uncovering just what the noise was. It was Cobb, quietly messing with what appeared to be a PASIV. As he too was assuming he was alone. There was still a great deal she didn’t understand about this man, most of which was by his choosing. As he had almost mastered the art of avoidance - something she clearly had her taking note to it. The assumption that the man was hiding more then he was letting on was clearly there – at least from what she was sensing. And if the run in she had with his projection in her dream were any indication of that, she knew it was something that needed to be understood – if not by all of them, then by her.
Her weight shifting from one leg to another, silently watching him for a moment as it did, her thumb slowly brushing over the base of her totem, as she finally let out a small cough, all in hopes of starting the hoped dialogue between the two.
“I didn’t know you were here.” She finally said, her tone more curious then accusing. As he had every right to be there, but yet, she didn’t understand why he was. It was clear by the expression on her face though, she was looking for some form of explanation in it all.
Did you read the rules? You betcha :)
accepted!
Welcome to the game!
Now that you've been accepted:
1. Confirm that you are using the same character journal as in your application, then please join
1½. If you wish, you may also join landofglass and gdbatcave with your personal journal.
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5. Go ahead and introduce yourself if you like!
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Actually, if it is okay, could I use my other journal
And sure, unscreen all you want! :)