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Sky of Diamonds Moderators ([personal profile] resetbutton) wrote2012-02-01 03:00 pm

♢ APPLICATION


APPLICATION
How to

Applications are OPEN.

♢ We accept applications for: fandom (OU), original (OC), alternate universe (AU), and fandom original characters.
♢ Please check the taken and reserve pages to make sure the character you wish to apply for is available.
♢ Up to three versions of a single character may be in the game at once.
   ° NPCs do take up one of these character slots. They count as AUs.
♢ We allow only one OU version of a character, out of a total of three versions. (That means we can have a combination of either one OU and two AUs, or just three AUs before we stop accepting applications for that character.)
   ° Alternate universe characters are marked by silver borders on the taken page.
♢ If you are given a revision, you have two weeks to fill it out before we issue an automatic decline.
♢ In the case of a decline, you must wait two weeks before reapplying.
♢ We don't do app challenges.
♢ Headcanon is allowed.
♢ Don't worry about apps getting long. If it takes a lot of words to get across what you're trying to say, then go ahead and use them.
♢ Our goal is to have apps processed within a week of their posting.
♢ Existing players, please make sure you can manage activity with your current characters before applying for more.
♢ Applications are screened. Upon acceptance, you may ask us to unscreen them if you wish.
   ° Remember: Dreamwidth allows you to reply to your own screened comments!

If you're unsure of who to apply, we suggest the potential app discussion page. Filling out the small form might give you a better idea of who would work better for you and the setting!

Example
Player
Name: What would you like to be called?
Username: [personal profile] username
Current/former characters: Are you already in the game? Were you here before?

Sleeper
Character: The character's name goes here, obviously.
Username: [personal profile] username
Canon: What series is your character from? If an original character, feel free to come up with a fake canon name to be listed on the taken page, while also listing "original". Mark AUs here.
Canon point: Where in their story do they come from?
Age: Tell us how old they are. If your character's age would be altered upon acceptance into the game, make sure to note that you are changing it here, and what their new age will be.
Appearance: Height, build, hair and eye colors, demeanor, even a general fashion sense if you want. Tell us what we would see if we took a glance at your character.
Personality: The meat of the application! This should be around four solid paragraphs describing who your character is, both inside and out. We want to make sure you understand the character and will play them accurately to the setting.

If you'd like, you can also include a paragraph on how you see them reacting to the game environment.
History: Your character's life. You may link to a wiki here, but we would love to hear your own take on it! This is nearly as important as personality, as we will be using both sections to compare to the City history and make sure it's appropriate.
Powers/skills: Be sure to explain how they'll be changed or powered down in the case of non-humans turning human or those who are overpowered.

Characters who are canonically powerless may pitch to gain a power here. All new powers need to enhance an aspect the character already has, whether it relates to their personality or lifestyle, and you will have to explain how you believe it fits with this requirement.

Skills gives us a better idea of what this character is good at in mundane terms, so that we can help with a City position if you're coming up blank.

City
Name: This shouldn't allude to their canon name.
Position: Profession or other pigeonholing as necessary. Basically, "What laws do they abide by?" for us mods to consider. This will tell us what job the character will be assigned in the Cave, as well.
History: Two paragraphs minimum, but this section doesn't need to be very long. You can contact the mods to work with us on this. Absolutely needs to relate to the character in some way or another. Ironic placement, while fun, would not work for the setting. Any powers they may have in the Cave will not be present in this history.

Remember that you need permission if you plan to include other PCs in this history.
Proof: This is what will be waiting for a character in their living quarters when they first wake up in the Cave. It should be a photo, a voice clip, a video, etc., anything that would feature the Sleeper in a way that could be recognized. An item that would make a very solid case for your character living in the Diamond City before the Disaster.

Playing
First-person sample: (Should be at least 5 or 6 sentences. Links allowed: 15 comments minimum. If AU, samples must be of the same AU.)
Third-person sample: (At least 300 words. Links allowed. If AU, samples must be of the same AU.)
Did you read the rules?
Apply
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constructum: (Default)

Ariadne | Inception 2/3

[personal profile] constructum 2012-04-07 07:11 pm (UTC)(link)
History:

A film about 7 people sleeping together.

There honestly isn’t much known about Ariadne’s history pre film. (Damn you Nolan and your vagueness) But what is obviously evident, is that she was/is pursuing a degree in architecture at ÉCOLE D'ARCHITECTURE in Paris. (As shown in the shooting script on page twenty-eight.)

Looking into the school, it’s shown to be a private “free school” located in the heart of Paris. Sadly it’s never really stated though, as to just how far she was in the program. But we can only assume, she was there long enough to have made an impact on Professor Miles, as he clearly thought highly of her - enough to recommend her to Cobb.

Cobb: I need an architect who’s as good as I was.
Miles: I’ve got someone better.


Throughout the film, it is evident though, Ariadne clearly is one of the best when it comes to Architects. As she clearly impresses everyone around here as she goes with her attention to detail. Being the most inexperienced member of the team also, it’s clear there is much Ariadne has to learn as well. And her constantly wanting to have further explanation as to what is going on throughout is evident to this.

“In writing the script for ‘Inception,’ it was very important to me
that there be a conduit for the audience—a character who is being shown this world for the first time and is eager to explore it.
That’s how the character of Ariadne was born.
It was also very important for the audience to see Cobb through Ariadne’s eyes and get to the core of that character. ”

- Christopher Nolan [Director]


Are first true exposure to Ariadne is when she meets Cobb through professor Miles at the school - assuming she is being offered some type of work placement. Only to learn, what she may be partaking in might not be strictly speaking legal. That doesn’t stop her though, as she willingly travels with Cobb to a warehouse, to experience dreams for the first time.

Her first exposure to dreams though, isn’t exactly some of the most pleasant ones to date. As her first time out, she is knocked out of the dream by the city exploding all around here. And the second, she comes to a painful death by the hands of Cobb’s projections and Mal. (Not something she obviously was too thrilled about)

After some consideration though, Ariadne does return to the team, learning all the tricks of the trade that are needed to become a successful architect. Much of this is taught/explained by Arthur. (Through the Paradox dream, where Arthur taught her the fundamentals to tricking the projections through a penrose staircase. The constant help and understanding as if he was her sounding board in a way while building, and the explaining of the totems
)

It’s Ariadne though; that obviously sees things for what they may be throughout. Noticing that Cobb seriously has some issues he is burying down in him, and wanting to find out what those are exactly. Which causes her to seek them out by entering his dream, and yet again coming face to face with Mal and secrets from Cobb’s past.

Clearly Ariadne wasn’t intended to go on the actual mission/flight, as proof when Cobb notes that he promised Miles. But in the end, Cobb's need to get home to his family, and her need help the team/cobb won out, and she was joining them on the flight from Sydney to LA once Robert Fischers father had died.

Entering the dream then, Ariadne is just as surprised as the others with the events that are unfolding. Realizing that things are never going to go as planned, and just what might happen if they fail the mission. Also learning just how deeply rooted Cobb’s secrets truly were.

The first level: Ariadne clearly has much of her time with Cobb. Learning the full details of what had happed to Mal in Limbo and how it had affected her in the real world. Also realizing just as the other did, what would happen if they failed in the mission - possibly ending up in limbo.

The second level: Ariadne spends much of her time with Arthur. Learning just how the projections are going to be reacting, as well as how the synchronized kicks truly will work.

The third level: Ariadne is again with Cobb, watching as the mission slowly starts to unravel do to his projections/shade bleeding through finally killing Robert Fischer in the Hospital. To only be the one - that when all assume that the mission has failed – to urge them all on, offering the idea of following Fischer down to Limbo.

Limbo: Ariadne clearly learns all the secrets that Cobb has had hidden away. And just how much guilt he truly had for planting the ideas into Mal’s head that he did. Something she truly urges him to move past. She also is the one that devises a kick for Fischer, sending him back down to the third level. Only to in turn shoot Mal, assuming she was helping Cobb move past things.

After consideration though, Ariadne comes to believe that Cobb is truly trying to move past things then. And with a slight hesitation she leaves Cobb in Limbo, kicking her self out by falling from the building. Only to wake up level by level, till she was back in the first level when the van hits the water – having faith that Cobb would make it out alright.

We see Ariadne again finally on the flight after Cobb awakes, a relieved smile on her face as she knows the mission has gone well. Allowing them all a chance to watch Cobb make it home to his family.


Powers/skills:

ABILITIES/ Besides her obvious ones of thinking outside the box, creating, and learning at a fast pace, she has become a lucid dreamer - being able to sense when she is dreaming, and changing/controlling things in dreams to suit her – something not easily learned. And something she excels greatly at.

WEAKNESS/ The standard human ones will always apply here. Ariadne is a flawed girl, even she will admit to that and tends to try to fight against them as much as she can of course, but in the end, she knows she isn't perfect. She truly is overly curious - wanting to understand all that she can and at time crossing lines in doing so. It’s obvious this curiosity has at times gotten her into trouble of course – proof in the attack by Cobb’s subconscious in her first dream experiences. But most of the time, she feels that the benefits will always outweigh the consequences.

The empathy she also tends to feel for others can be considered a flaw of hers as well. Caring for people she truly shouldn’t and in the end letting her emotions run her judgment at times.

LIMITS/ She is only human after all, and no matter how invincible she thinks she is in a dream, she can only do so much as a human until she pays the price.
constructum: (Default)

Ariadne | Inception 3/3

[personal profile] constructum 2012-04-07 07:12 pm (UTC)(link)
City
Name: Maddie Anne Baker
Position: College Student
History: Maddie is a local College student from a well rounded middle class family, studying to be an architect at the local college, who ultimately had hopes of one day setting out on her own and exploring the world. Because lets be honest, she hated being stuck in Diamond City knowing that there was so much out there that she didn't know about yet.

Maddie was/is a standout student there, but one that never really truly felt like she belonged, as she did obviously have a few friends here and there, but none she truly called best friends. As she opted to spend most of her time studying and pursuing her degree, in hopes of that ultimate dream of leaving.

All in all, Maddie was a typical student, dreaming big and wanting to change the world.

Proof: Her student ID

Playing
First-person sample:

[ Tracing over the same line on her sketchpad that rested in her lap, mumbling: ]


It would have been nice of them to give me a heads up - at least some idea what they expected of me. [ A shrug of her shoulder and she is letting a sigh escape her, as her hand slowly starts rubbing at the back of her neck in thought at her next words. ]

It's not like I can't do it. But at least knowing a bit more here would be of help. Do they honestly expect people to be fine with the lack of understanding?

Third-person sample:

Ariadne stopped checking her watch hours ago, not needing that constant reminder of the time she seemed to be spending away from her other (outside) responsibilities. Arthur was right though, there was nothing quite like it. And as time went on, the longer the and longer she seemed to be spending there, slowly starting to ignore all the other responsibilities that she had – just wanting to absorb herself in all that was this dream share.

Tonight, after a long day of working on multiple designs, she found herself contently perched at her desk; meticulously working on hollowing out a gold bishop she took from home earlier that day. All in hopes of creating that perfect totem – one that only she herself would truly know the weight and feel of.

The assumption that she was alone though – that all had left for the night – was there, as she found herself unconsciously humming some random Parisian tune she had recently heard, all while she finished hallowing out her soon to be totem.

That was, until she heard the small sound of activity coming from the far end of the warehouse, causing her senses to suddenly become alert. She wasn’t one for immediately assuming it was danger (never having a reason to before this), instead it was her curiosity that was caught as she found herself quietly sliding away from her desk, not wanting to draw any attention to herself as she did.

It only took a few quiet moments (and an unknown amount of steps) and she was then uncovering just what the noise was. It was Cobb, quietly messing with what appeared to be a PASIV. As he too was assuming he was alone. There was still a great deal she didn’t understand about this man, most of which was by his choosing. As he had almost mastered the art of avoidance - something she clearly had her taking note to it. The assumption that the man was hiding more then he was letting on was clearly there – at least from what she was sensing. And if the run in she had with his projection in her dream were any indication of that, she knew it was something that needed to be understood – if not by all of them, then by her.

Her weight shifting from one leg to another, silently watching him for a moment as it did, her thumb slowly brushing over the base of her totem, as she finally let out a small cough, all in hopes of starting the hoped dialogue between the two.

“I didn’t know you were here.” She finally said, her tone more curious then accusing. As he had every right to be there, but yet, she didn’t understand why he was. It was clear by the expression on her face though, she was looking for some form of explanation in it all.


Did you read the rules? You betcha :)
constructum: (Default)

[personal profile] constructum 2012-04-07 10:07 pm (UTC)(link)
\o/

Actually, if it is okay, could I use my other journal [personal profile] build? It's more for the purpose of keeping proper track of the game.

And sure, unscreen all you want! :)